Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky | |
Use real_t rather than float or double in generic functions (core/mat… | |||
2017-01-19 | 2D Editor: Don't show lock icons for hidden nodes. | Andreas Haas | |
Now we only draw those icons for visible Nodes. Fixes #7518 | |||
2017-01-18 | Fix editor method calls to is_visible for Spatial and CanvasItem and ↵ | Ray Koopa | |
is_visible itself for Spatial | |||
2017-01-16 | Added some missing icons and modified others | Daniel J. Ramirez | |
2017-01-16 | icon fixes | Daniel J. Ramirez | |
2017-01-16 | Merge pull request #7562 from RandomShaper/ordered-image-group-files | Rémi Verschelde | |
Make image-groups map in export.cfg ordered | |||
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | |
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||
2017-01-16 | Make image-groups map in export.cfg ordered | Pedro J. Estébanez | |
This improves the VCS experience because otherwise they change their order everytime producing spurious changes. | |||
2017-01-16 | Merge pull request #7540 from volzhs/default-rot | Rémi Verschelde | |
Change camera default rotation | |||
2017-01-16 | Merge pull request #7536 from GodotExplorer/pr-copy-node-path | Rémi Verschelde | |
Add 'Copy Node Path' action to right mouse menu | |||
2017-01-17 | Change camera default rotation | volzhs | |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-16 | Style: No break before list brace | Rémi Verschelde | |
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty` | |||
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-15 | Add a API to add/remove items to the "Tools" menu | Franklin Sobrinho | |
2017-01-15 | 2D and 3D viewport are working again :D | Juan Linietsky | |
2017-01-15 | Add 'Copy Node Path' action to right mouse menu | Geequlim | |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky | |
2017-01-15 | Allow closing a script tab without saving | Wilhem Barbier | |
2017-01-15 | Merge pull request #7515 from kbake/issue7433 | Rémi Verschelde | |
Use Animation's Name as Filename When Saving | |||
2017-01-15 | Added missing icons (#7514) | Daniel Ramirez | |
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky | |
Add modulate (color) to TileSet tiles | |||
2017-01-14 | Will now try to use the existing animation's name for filename, defaults to ↵ | kbake | |
previous value in case there's no name | |||
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde | |
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references. | |||
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | |
String.get_basename() | |||
2017-01-13 | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method ↵ | Juan Linietsky | |
naming | |||
2017-01-13 | renamed tween animationplayer scale functions to speed_scale | Juan Linietsky | |
2017-01-13 | Reenable node name case setting + code cleanups | Rémi Verschelde | |
The method _generate_serial_child_name is indeed called relatively often in editor mode, but that commented out code chunk hardly adds to its slowness (and with the default setting, not at all). Also did various related code cleanups and simplifications. | |||
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-12 | some class renames | Juan Linietsky | |
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | |||
2017-01-12 | Merge pull request #7505 from Paulb23/theme_color_fix | Rémi Verschelde | |
Colour theme fixes | |||
2017-01-12 | Fix current script background color | Paulb23 | |
2017-01-12 | Fix text editor theme saving and loading | Paulb23 | |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky | |
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). | |||
2017-01-11 | Dehardcode version major in editor settings | Rémi Verschelde | |
Follow-up on 7474fc133a268eae12b7b89307cb0482e3781820. | |||
2017-01-11 | removed stray hash | Juan Linietsky | |
2017-01-11 | Editor settings file is now versioned | Juan Linietsky | |
2017-01-11 | Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint | Rémi Verschelde | |
Allow typing hints for Array class (in GDScript and Inspector) | |||
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | |
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky | |
Various corrections in 2D math. | |||
2017-01-10 | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky | |
Fix the order in which additional transformations are applied | |||
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky | |
2017-01-10 | Various corrections in 2D math. | Ferenc Arn | |
This is the follow up for the 2D changes mentioned in PR #6865. It fixes various mistakes regarding the order of matrix indices, order of transformation operations, usage of atan2 function and ensures that the sense of rotation is compatible with a left-handed coordinate system with Y-axis pointing down (which flips the sense of rotations along the z-axis). Also replaced float with real_t, and tried to make use of Matrix32 methods rather than accessing its elements directly. Affected code in the Godot code base is also fixed in this commit. The user code using functions involving angles such as atan2, angle_to, get_rotation, set_rotation will need to be updated to conform with the new behavior. Furthermore, the sign of the rotation angles in existing 2D scene files need to be flipped as well. |