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AgeCommit message (Expand)Author
2017-01-08Made Variant::NIL printable as "Null". Please everyone be on the lookout of b...Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-08Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-07Fix #7455 - script text editor's right click menu being weirdBojidar Marinov
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_...Rémi Verschelde
2017-01-02Merge pull request #7401 from Zylann/bucket_fill_previewRémi Verschelde
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
2017-01-02Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz
2017-01-01WIP particle systemJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-31Added option to toggle bucket fill previewMarc Gilleron
2016-12-31Added bucket fill previewMarc Gilleron
2016-12-28Show visual notice for visibility on Scene Dockvolzhs
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs
2016-12-24Add new option to always open output on playGuilherme Felipe
2016-12-24Fix visibility of bottom panel when start playingGuilherme Felipe
2016-12-23Merge pull request #7347 from bebae/masterRémi Verschelde
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje
2016-12-23put some limits to max ubo sizes to avoid crashesJuan Linietsky
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-21Allows to start the scene with custom arguments within the editorbebae
2016-12-21Some BRDF fixesJuan Linietsky
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-08Merge pull request #7233 from Hinsbart/fix_dnd_crashRémi Verschelde
2016-12-08Merge pull request #7229 from volzhs/show-selected-nodeRémi Verschelde
2016-12-03TextureRegionEditor: Fix mouse wheel scroll speed.Andreas Haas
2016-12-02Fix crash on project importing by dragging a folder.Andreas Haas
2016-12-02Merge pull request #7191 from volzhs/check-android-releaseRémi Verschelde
2016-12-02Show selected node in Scene dock when parent node is foldedvolzhs
2016-11-30Add modulate (color) to TileSet tilesPedro J. Estébanez
2016-11-29Check keystore field when export Android release apkvolzhs
2016-11-27Fix snap mode selector sticking in texture region moduleDmitry Kram
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-15Merge pull request #7115 from sketchyfun/path3D_handle_snapRémi Verschelde
2016-11-14Added snapping to 3D path handles to bring it in line with its 2D counterpartBen Hickling