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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-08
Made Variant::NIL printable as "Null". Please everyone be on the lookout of b...
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
Fix the order in which additional transformations are applied in Matrix3 and ...
Ferenc Arn
2017-01-08
Fix code completion for new getnode syntax
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
Fix #7455 - script text editor's right click menu being weird
Bojidar Marinov
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
-GDScript support for accessing properties directly
Juan Linietsky
2017-01-04
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_...
Rémi Verschelde
2017-01-02
Merge pull request #7401 from Zylann/bucket_fill_preview
Rémi Verschelde
2017-01-02
Merge pull request #7382 from volzhs/fix-visibility
Rémi Verschelde
2017-01-02
Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)
Bruno Ortiz
2017-01-01
WIP particle system
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-31
Added option to toggle bucket fill preview
Marc Gilleron
2016-12-31
Added bucket fill preview
Marc Gilleron
2016-12-28
Show visual notice for visibility on Scene Dock
volzhs
2016-12-28
Able to change visibility when ancestor node is hidden
volzhs
2016-12-24
Add new option to always open output on play
Guilherme Felipe
2016-12-24
Fix visibility of bottom panel when start playing
Guilherme Felipe
2016-12-23
Merge pull request #7347 from bebae/master
Rémi Verschelde
2016-12-23
PopupMenu upgrade: Hide on item selection (#7306)
Ivan P. Skodje
2016-12-23
put some limits to max ubo sizes to avoid crashes
Juan Linietsky
2016-12-23
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
2016-12-21
Allows to start the scene with custom arguments within the editor
bebae
2016-12-21
Some BRDF fixes
Juan Linietsky
2016-12-20
work in progress global illumination
Juan Linietsky
2016-12-08
Merge pull request #7233 from Hinsbart/fix_dnd_crash
Rémi Verschelde
2016-12-08
Merge pull request #7229 from volzhs/show-selected-node
Rémi Verschelde
2016-12-03
TextureRegionEditor: Fix mouse wheel scroll speed.
Andreas Haas
2016-12-02
Fix crash on project importing by dragging a folder.
Andreas Haas
2016-12-02
Merge pull request #7191 from volzhs/check-android-release
Rémi Verschelde
2016-12-02
Show selected node in Scene dock when parent node is folded
volzhs
2016-11-30
Add modulate (color) to TileSet tiles
Pedro J. Estébanez
2016-11-29
Check keystore field when export Android release apk
volzhs
2016-11-27
Fix snap mode selector sticking in texture region module
Dmitry Kram
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-15
Merge pull request #7115 from sketchyfun/path3D_handle_snap
Rémi Verschelde
2016-11-14
Added snapping to 3D path handles to bring it in line with its 2D counterpart
Ben Hickling
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