Age | Commit message (Collapse) | Author |
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Fix debugger close button and script editor "Show Debugger"
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Fix TileSet not refreshed after exporting without merge
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Close scene menu option asks for confirmation only if there are unsaved changes
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Fix uniform scaling of non-square CanvasItem nodes
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Add keyboard shortcut to toggle "show hidden files" in FileDialog
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You can now create an inherited scene based on an already opened scene
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Fix editor layout saving
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Disable renaming SpriteFrames
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Show the texture name after the frame number in the SpriteFrames editor
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Change Import > Sub-Scene to Import > Node from scene
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Fixes #3224.
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
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management, fixes #1926
-filesystem dock now tracks objects and directories in real-time, fixes #2009
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scaling together in the project settings, closes #1974
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and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
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bugs, closes #2115
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the script, closes #2128
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enabled by default. Closes #2284
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closes #2391
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
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removed console, which was obsolete and unused sine long long ago
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fixes #2599
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change order of autoloads
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