Age | Commit message (Collapse) | Author |
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You can now create an inherited scene based on an already opened scene
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Fix editor layout saving
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Disable renaming SpriteFrames
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Show the texture name after the frame number in the SpriteFrames editor
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Change Import > Sub-Scene to Import > Node from scene
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management, fixes #1926
-filesystem dock now tracks objects and directories in real-time, fixes #2009
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scaling together in the project settings, closes #1974
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and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
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bugs, closes #2115
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the script, closes #2128
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enabled by default. Closes #2284
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closes #2391
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
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removed console, which was obsolete and unused sine long long ago
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fixes #2599
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change order of autoloads
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Closes #2670
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
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-Made help more readable, closes #2851
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-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
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Fix Remove Item option in TileSet plugin
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