Age | Commit message (Collapse) | Author |
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Remove focus from Sprite Region Editor dialog. Fixes #4751
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included is a French translation!
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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Set tooltip for SpriteRegionEditor
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Add a slider for zooming TileMap preview icons.
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Save line number color with text editor theme
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Fixes #2413
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-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
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Fixes #4786
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-Also fixed draw_texture_rect() tile parameter
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Added color themes to the text editor
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fix #4723
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A neutral gray color, more readable than the old brown one.
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### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
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It is now possible to profile GDScript as well as some parts of Godot
internals.
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Fixes #4742.
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Rename 'Show In System' to 'Show In File Manager'
Replace path from DirAccess::get_full_path to Globals::globalize_path
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i18n: Proofreading of all strings
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Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
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Multiline duplication, issue #4661
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Add 'Show In System' option into filesystem RMB menu
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
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Scenetree Nodes drag and drop visual representation
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fixes #4684
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fixes #4674
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Node duplication positions under duplicated node, issue #964
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-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
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Will eventually replace the buttons of that dock, so please test it!
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-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
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fixes #3653
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