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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-02-11
Merge pull request #1346 from Nulifier/import-plugin
Juan Linietsky
2015-02-10
Added get_gui_base to the EditorNode class to allow for import plugins to cre...
Jeffrey Steward
2015-02-09
Added the ability to add and remove editor import plugins.
Jeffrey Steward
2015-02-09
Merge pull request #1174 from adolson/autoreload-edited-scripts
Juan Linietsky
2015-02-09
Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject
Juan Linietsky
2015-02-09
Merge pull request #1271 from NateWardawg/NestedSceneFix
Juan Linietsky
2015-01-27
Show a confirmation for the revert action.
Felix Laurie von Massenbach
2015-01-26
Move the Revert Scene menu item to be less intrusive.
Felix Laurie von Massenbach
2015-01-25
Add a revert menu item.
Felix Laurie von Massenbach
2015-01-21
fixed world vertex issues in canvas item shader
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
Fixed a bug where if a scene hadn't been saved it would find a cyclical depen...
Nathan Warden
2015-01-19
Fixed a bug where a user could add a cyclical dependency, causing a crash.
Nathan Warden
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-18
-intentional breakage of shader graph to fix issues, existing graphs will be ...
Juan Linietsky
2015-01-17
fixes
Dana Olson
2015-01-17
Merge pull request #1181 from adolson/duplicate-node-naming-prefs
Juan Linietsky
2015-01-17
Merge pull request #1204 from marynate/PR-new-default-theme
Juan Linietsky
2015-01-17
Merge pull request #1225 from marynate/PR-script-editor-close-tab
Juan Linietsky
2015-01-17
Merge pull request #1227 from marynate/PR-editor-line-color
Juan Linietsky
2015-01-17
Wrapped duplicated CellOp generation code in a function and added TileMap til...
Carl Olsson
2015-01-16
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
Nathan Warden
2015-01-15
Add current_line_color ediotr setting for script and shader editor
marynate
2015-01-15
Only show Close Tab confirmation when script has unsaved change;Update Close ...
marynate
2015-01-15
More desaturated icons
Ralf Hölzemer
2015-01-15
New iteration of the theme
Ralf Hölzemer
2015-01-15
New neutral default theme
Ralf Hölzemer
2015-01-14
Merge pull request #1215 from Qwertie-/PR-GUI
Juan Linietsky
2015-01-14
Fixed typo in message
Luke Picciau
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
fixes
Juan Linietsky
2015-01-11
2D shader progress
reduz
2015-01-11
Fixes #1160
BenH
2015-01-11
fix naming of duplicated nodes, closes #1161, adds separator character prefer...
Dana Olson
2015-01-10
add option to automatically reload changed scripts
Dana Olson
2015-01-08
Merge branch 'fix_debug_process_exited_alert'
Maximillian
2015-01-08
Merge branch 'master' of https://github.com/okamstudio/godot
Maximillian
2015-01-08
Fix process being debugged has exited pop up #1128
Maximillian
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
Juan Linietsky
2015-01-07
-changed type of C component of vec interp, fixes #1144
Juan Linietsky
2015-01-07
Merge remote-tracking branch 'upstream/master'
Maximillian
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-06
fix little mistake that made the project run each save
Maximillian
2015-01-06
Prompt save dialog if running a unsaved scene. Solution for #966
Maximillian
2015-01-06
Fix invaild path error text in project manager when no path is entered
Maximillian
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
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