Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | |
This fixes HashMap where a key or part of a key is a floating point number. To fix this the following has been done: * HashMap now takes an extra template argument Comparator. This class gets used to compare keys. The default Comperator now works correctly for common types and floating point numbets. * Variant implements ::hash_compare() now. This function implements nan-safe comparison for all types with components that contain floating point numbers. * Variant now has a VariantComparator which uses Variant::hash_compare() safely compare floating point components of variant's types. * The hash functions for floating point numbers will now normalize NaN values so that all floating point numbers that are NaN hash to the same value. C++ module writers that want to use HashMap internally in their modules can now also safeguard against this crash by defining their on Comperator class that safely compares their types. GDScript users, or writers of modules that don't use HashMap internally in their modules don't need to do anything. This fixes #7354 and fixes #6947. | |||
2017-02-15 | -begin of export work, not done yet | Juan Linietsky | |
-fixes to make scenes exported from godot 2.x work | |||
2017-02-14 | Merge pull request #7792 from Hinsbart/inputmap_fixes | Rémi Verschelde | |
ProjectSettings: InputMap dialog fixes | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | ProjectSettings: InputMap dialog fixes | Andreas Haas | |
Now the selection jumps to the correct action after a new event has been added. Also sets the default device id for Joypad button events to 0. | |||
2017-02-12 | Merge pull request #7352 from Zylann/polyline | Rémi Verschelde | |
Polyline | |||
2017-02-12 | Merge pull request #7789 from volzhs/update-script-button | Rémi Verschelde | |
Update attach/clear script tool bar icon in Scene panel | |||
2017-02-12 | Merge pull request #7772 from Limb/fixgiprobeeditor | Rémi Verschelde | |
Remove memdelete of button in GIProbeEditor exit | |||
2017-02-12 | Merge pull request #7768 from bojidar-bg/sc-multiple-names | Rémi Verschelde | |
Make _sc_ files work like ._sc_ | |||
2017-02-12 | Merge pull request #7757 from volzhs/save-debug-options | Rémi Verschelde | |
Save and restore debug options for each project | |||
2017-02-12 | Merge pull request #7740 from magyar123/master | Rémi Verschelde | |
Add editor option for closing the output when stopping the game. | |||
2017-02-13 | Update attach/clear script tool bar icon in Scene panel | volzhs | |
2017-02-09 | Remove memdelete of button in GIProbeEditor exit | Kenneth Lorthioir | |
This issue was causing a heap corruption on windows. | |||
2017-02-09 | Make _sc_ files work like ._sc_, fixes #7762 | Bojidar Marinov | |
2017-02-09 | Reorder the folders in tools to prepare moving tools/editor | Rémi Verschelde | |
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs. | |||
2017-02-08 | Save and restore debug options | volzhs | |
2017-02-07 | Merge pull request #7709 from bojidar-bg/sort-scripts-by-path | Rémi Verschelde | |
Sort settings for scripts in the editor | |||
2017-02-06 | Add editor option for automatically closing the output when stopping the game. | mbalint12 | |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky | |
2017-02-04 | Ensure proper config version when reading the new configuration file. | Juan Linietsky | |
2017-02-04 | Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x | Juan Linietsky | |
2017-02-04 | completed scene importing (I hope?) | Juan Linietsky | |
2017-02-04 | fix continous reimport bug (i hope) | Juan Linietsky | |
2017-02-04 | Scene import more or less working, needs some missing features. | Juan Linietsky | |
2017-02-03 | OBJ file importing! | Juan Linietsky | |
2017-02-02 | wav file importing! | Juan Linietsky | |
2017-02-02 | Sort settings for scripts in the editor | Bojidar Marinov | |
2017-02-02 | Fix crash when saving root node by "Save Branch as Scene" with unsaved scene | volzhs | |
Fix #7667 (cherry picked from commit 43a2599801be348dfd41d928c7a66a590dbe8745) | |||
2017-02-02 | Merge pull request #7672 from Hinsbart/drag_crash | Rémi Verschelde | |
SceneTreeDock: Fix crash when dragging invalid nodes. | |||
2017-02-02 | Merge pull request #7670 from RandomShaper/load-placeholder-dup | Rémi Verschelde | |
Replicate load-as-placeholder state on node duplication | |||
2017-02-02 | Merge pull request #7666 from Paulb23/line_length_guideline | Rémi Verschelde | |
Fixed line lenght guideline, and added colour option | |||
2017-02-02 | Merge pull request #7648 from RayKoopa/add_remove_animation_warning | Rémi Verschelde | |
Added warning when removing animations | |||
2017-02-02 | Fix compile error | volzhs | |
2017-02-01 | CSV translation import plugin | Juan Linietsky | |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky | |
2017-01-29 | SceneTreeDock: Fix crash when dragging invalid nodes. | Andreas Haas | |
Fixes #7529 | |||
2017-01-29 | Replicate load-as-placeholder state on node duplication | Pedro J. Estébanez | |
Cherry-picked from 936f2e3b4e9fb657f6c874020428f8159356d923 | |||
2017-01-28 | Fixed line lenght guideline drawing with color option | Paulb23 | |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky | |
2017-01-25 | Added warning when removing animations | Ray Koopa | |
2017-01-25 | Merge pull request #7640 from volzhs/fix-scrollbar-2d-editor-3.0 | Rémi Verschelde | |
Fix weird scrollbar appearance on 2D editor (3.0 master) | |||
2017-01-25 | Merge pull request #7642 from guilhermefelipecgs/add_category | Rémi Verschelde | |
Add run/output category [ci skip] | |||
2017-01-25 | Merge pull request #7542 from volzhs/modulate-transparency | Rémi Verschelde | |
Show transparency and accurate color for modulate | |||
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky | |
2017-01-25 | Add run/output category | Guilherme Felipe | |
2017-01-25 | Fix weird scrollbar appearance on 2D editor (3.0 master) | volzhs | |
2017-01-25 | Include filesystem dock split offset in editor layouts | Pedro J. Estébanez | |
Cherry-picked from 2ac89f65403c606ad9a3cdf65e591cb375faf024 | |||
2017-01-24 | delete bus effects is now possible | Juan Linietsky | |
2017-01-24 | Show transparency and accurate color for modulate | volzhs | |
2017-01-24 | Ability to drag and drop around audio effects! | Juan Linietsky | |