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2016-06-05Merge pull request #5038 from djrm/new_iconsRémi Verschelde
New icons
2016-06-04-customizable shortcuts in editorJuan Linietsky
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
2016-06-04Added 2x PNG versions of the iconsDaniel J. Ramirez
2016-06-04Added basic script to convert source svgs to pngsDaniel J. Ramirez
2016-06-04New icons, almost all the icons have an svg version, plus a more consistent lookDaniel J. Ramirez
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-04Merge pull request #5023 from volzhs/deselect-helpRémi Verschelde
deselect in help when click somewhere
2016-06-04The create dialog starts collapsed now.Warlaan
The original behavior can be reactivated in the editor settings.
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-06-04deselect in help when click somewherevolzhs
2016-06-03SampleLibraryEditor: Initialize "is_playing" variableBłażej Szczygieł
Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f)
2016-06-03Cleaned up remote menuJuan Linietsky
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
2016-06-02Merge pull request #4989 from volzhs/fix-texture-atlas-errorRémi Verschelde
fix crash and error with texture atlas
2016-06-02Added classes' short descriptions as tooltips in the create dialog.Warlaan
2016-06-02fix invalid texture plugin namevolzhs
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``.
2016-06-02fix crash and error with texture atlasvolzhs
- crashes at Project Export Settings > Preview Atlas - error message when export project ``` ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref<EditorImportPlugin>() At: tools\editor\editor_import_export.cpp:1548 ``` it is caused by https://github.com/godotengine/godot/commit/8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da#diff-67a74bd708380c6b3baa717bb178dd47R802
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
Added fullscreen and distraction free modes
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-06-01Added 3 more translatable stringsDimOkGamer
and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization.
2016-05-31Merge pull request #4956 from volzhs/fix-error-scene-updateRémi Verschelde
fix error when open scene or switch to another scene
2016-06-01fix error when open scene or switch to another scenevolzhs
## Error message on console ## ``` no access to ID:18723 ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed, returning: 0 At: drivers\windows\file_access_windows.cpp:251 ```
2016-05-31Supports to use non-latin characters in script editorvolzhs
2016-05-31fix random inifinite loop when open editorvolzhs
2016-05-30Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-30changed font system to use fallbacksJuan Linietsky
this way more than 64k characters can be used
2016-05-30Merge pull request #4897 from djrm/svg_iconsRémi Verschelde
Added first batch of svg icons
2016-05-30Merge pull request #4920 from neikeq/pr-search-bar-fixRémi Verschelde
Fixed and improved search bar
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
also improved Russian localization.
2016-05-30Added fullscreen and distraction free modesPaulb23
2016-05-30Fixed and improved search barIgnacio Etcheverry
- Search no longer selects the results - Return focus to the text editor when hiding the bar - Fix connecting to invalid signal - Update/redraw the text editor after searching
2016-05-29Second batch of iconsDaniel J. Ramirez
2016-05-30Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Added first batch of svg iconsDaniel J. Ramirez
2016-05-30Icon: Remove more grey capsules behind official logoRémi Verschelde
2016-05-29Remove translatable strings in commentsGeorge Marques
2016-05-29Merge pull request #4847 from Hinsbart/fix_icon_scale_newRémi Verschelde
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29Merge pull request #4843 from ↵Rémi Verschelde
Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde
Added breakpoint markers, issue 4750
2016-05-29Merge pull request #4814 from neikeq/pr-issue-4805Rémi Verschelde
Debugger: show error message if description is not available
2016-05-29Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-29ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry
2016-05-29Set more visible string to translatableGeequlim
2016-05-28Delete unused code in TileMapEditorAndreas Haas
2016-05-28Editor: Fix base dir when going back to project managerRémi Verschelde
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045.
2016-05-28i18n: Fix typo and sync templateRémi Verschelde
2016-05-28Merge pull request #4852 from MarianoGnu/masterMariano Javier Suligoy
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27Remove focus from Sprite Region Editor dialog. Fixes #4751MarianoGNU
2016-05-27Added translation support to GodotJuan Linietsky
included is a French translation!