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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-12-01
Merge pull request #2968 from neikeq/line_duplicate
Rémi Verschelde
2015-12-01
Fix script editor not clonning down last line
neikeq
2015-12-01
ScriptTextEditor: fix auto bracket completion not enabled
neikeq
2015-12-01
Merge pull request #2890 from neikeq/cl_select_children
Rémi Verschelde
2015-11-30
Make the setting unix-only.
est31
2015-11-30
Add way to look for templates at system wide level too
est31
2015-11-29
Script Editor: automatic indentation after a colon
koalefant
2015-11-29
-orphan resource explorer dialog + tools menu
Juan Linietsky
2015-11-28
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-11-28
-Fixed bug with scene inheritance, should work again
Juan Linietsky
2015-11-28
Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when...
Franklin Sobrinho
2015-11-27
Fix shader loading, making possible load .shd and .sgp from editor
Franklin Sobrinho
2015-11-27
Fix editor help scroll to result
Franklin Sobrinho
2015-11-26
Merge pull request #2891 from TheHX/fix_matrix_property
Rémi Verschelde
2015-11-25
Merge pull request #2912 from TheHX/pr-mesh-import-plugin
Rémi Verschelde
2015-11-25
Better import mesh warnings
Franklin Sobrinho
2015-11-25
Editor layouts menu
neikeq
2015-11-25
Merge pull request #2895 from TheHX/oneshot_connection
Rémi Verschelde
2015-11-25
Merge pull request #2910 from est31/export_error_on_headless
Rémi Verschelde
2015-11-25
Merge pull request #2909 from neikeq/imp_2908
Rémi Verschelde
2015-11-25
Print errors to console when exporting
est31
2015-11-25
Put 2D, 3D and Script editor index in enum
neikeq
2015-11-25
Merge pull request #2908 from neikeq/fix_editor_select
Rémi Verschelde
2015-11-25
Fix Class Reference request from Inspector
neikeq
2015-11-25
Fix switching between 2D/3D/Script
neikeq
2015-11-24
Merge pull request #2907 from neikeq/fix_2887
Rémi Verschelde
2015-11-24
Fix Class Search dialog not showing up
neikeq
2015-11-24
Remember last help search
neikeq
2015-11-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-11-24
-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-24
Merge pull request #2872 from akien-mga/pr-load-main-scene
Rémi Verschelde
2015-11-23
Add ability to set oneshot connection from Editor
Franklin Sobrinho
2015-11-23
Import Sub-Scene as root's child if no node is selected
neikeq
2015-11-23
Fix property editor Matrix3 and Matrix32 editing
Franklin Sobrinho
2015-11-23
Allow selecting CanvasLayer children in canvas editor
neikeq
2015-11-22
Add StaticBody collision generation for all selected MeshInstance nodes
Franklin Sobrinho
2015-11-22
Load main scene if defined when running editor from the command line
Rémi Verschelde
2015-11-22
Better PropertyEditor search
Franklin Sobrinho
2015-11-21
Implement name filter to PropertyEditor
Franklin Sobrinho
2015-11-20
Merge pull request #2825 from StraToN/fix-tabclose-confirmation
Juan Linietsky
2015-11-20
Fix help display
eska
2015-11-19
-small fix to avoid warnings
Juan Linietsky
2015-11-19
Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditor
Juan Linietsky
2015-11-19
Merge pull request #2831 from neikeq/select_menu_patch
Juan Linietsky
2015-11-19
fix with refactoring, refrash re-run icon
Alexander Holland
2015-11-19
get_handle_value implemented for LINE_SHAPE. Normal length normalized.
Ovnuniarchos
2015-11-19
Show select menu on button pressed (instead of released)
neikeq
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-19
Ask confirmation on closing a scene tab
Julian Murgia - StraToN
2015-11-19
Revert "Ignore alpha materials in baked light ray-tracer."
Juan Linietsky
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