Age | Commit message (Collapse) | Author |
|
(it's clevery done so local changes to scenes are kept even if unsaved)
|
|
|
|
|
|
|
|
|
|
Fix crash caused by a empty NavigationMesh
|
|
Fix "Play Project" button icon
|
|
Remove last remaining variables of PR-3043
|
|
|
|
|
|
|
|
|
|
Fix shader loading, making possible load .shd and .sgp from editor
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-remove ".." from file dialog when opening res://, fixes #2994
|
|
Add StaticBody collision generation for all selected MeshInstance nodes
|
|
Fix project manager not picking up custom font
|
|
|
|
|
|
reloaded in godot UI, fixes #3003
|
|
Fix shader editor focus when switching tabs
|
|
|
|
Editor layouts menu
|
|
Make ItemListEditor plugin functional
|
|
Update Groups Editor
|
|
Add way to look for templates at system wide level too
|
|
|
|
|
|
the editor, closes #3017
|
|
|
|
|
|
|
|
|
|
|
|
unresolved
-Added a tool to clean up unresolved tracks and unused keys
|
|
Set default destination filename of imported font
|
|
Add refresh button to file dialogs
|
|
|
|
if destination filename was ".fnt" (ie. no filename set by user)
|
|
|
|
|
|
|
|
process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
|
|
|
|
|