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2015-03-23crash bug solved, fixes #1560Juan Linietsky
2015-03-23android fixes, please testJuan Linietsky
(can' t build android atm)
2015-03-23Merge branch 'master' of https://github.com/not-surt/godot into snapping2Carl Olsson
2015-03-23Add iostream include to collada plugin and change to light occluder to use ↵Carl Olsson
canvas item snap function.
2015-03-23Merge branch 'master' of https://github.com/not-surt/godot into snapping2Carl Olsson
Conflicts: tools/editor/plugins/canvas_item_editor_plugin.cpp tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-22fixes to new window management APIJuan Linietsky
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22Merge pull request #1378 from erbridge/settings_not_checkboxJuan Linietsky
Make View > Settings a non check item
2015-03-22Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky
Changed code to remove gcc -Wparentheses warnings.
2015-03-22Merge pull request #1433 from cheece/patch-1Juan Linietsky
COLLADA load morph target normals
2015-03-22Merge pull request #1460 from MarianoGnu/masterJuan Linietsky
Create Checkbox class with support for Radio Buttons
2015-03-22Merge pull request #1535 from rollenrolm/hidden_filesJuan Linietsky
New option to show/hide hidden files
2015-03-22Merge pull request #1537 from rollenrolm/issue_#931Juan Linietsky
Fix issue #931: display current view name into editor's 3d scene viewpor...
2015-03-22Fix for Issue #1484: Don't strip whitespace on line commentrollenrolm
2015-03-21Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm
2015-03-21New option to show/hide hidden filesrollenrolm
2015-03-21signed distance field font supportJuan Linietsky
2015-03-20wip distance field font importJuan Linietsky
font import may not work if using distance field, this is WIP
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
this should make everything simpler, specially for newcomers to Godot
2015-03-16New option to send canvas to render bufferJuan Linietsky
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
back buffer copy node and respective demo
2015-03-10increase minimum range in property editor a bitJuan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
-Fixes to screen space shaders. -Fixes to isometric light demo.
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
2015-03-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
2015-03-03merges from okam repoJuan Linietsky
2015-03-02Register CheckBox class to create it using editor.Mariano Javier Suligoy
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-03-01Add CheckBox control with theme edition and radio icon avaible.Mariano Javier Suligoy
2015-02-24COLLADA load normals from morph targetcheece
if the file has normals use them!
2015-02-22Merge branch 'master' of https://github.com/okamstudio/godot into snapping2Carl Olsson
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
Tile Rotation
2015-02-20Renamed "snap to offset" to "snap relative". Better conveys meaning.Carl Olsson
2015-02-19Changed the tooltip message for instancing a scene.Nathan Warden
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node.
2015-02-16Changed code to remove gcc -Wparentheses warnings.ElectricSolstice
2015-02-17View > Settings isn't a check item.Felix Laurie von Massenbach
2015-02-16-Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
Conflicts: scene/2d/tile_map.cpp
2015-02-15Better 2D SnappingCarl Olsson
Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping.
2015-02-14Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky
Added body mode property for TileMap as kinematic body
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
2015-02-13Added body mode property to TileMap to select between static and kinematic ↵Carl Olsson
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more ↵Carl Olsson
intuitive for flipping transposed tiles.
2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
Conflicts: demos/2d/polygon_path_finder_demo/.fscache
2015-02-11Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵Carl Olsson
set_cell.
2015-02-11Merge pull request #1346 from Nulifier/import-pluginJuan Linietsky
Added the ability to add and remove editor import plugins.
2015-02-10Added get_gui_base to the EditorNode class to allow for import plugins to ↵Jeffrey Steward
create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing.
2015-02-09Added the ability to add and remove editor import plugins.Jeffrey Steward
2015-02-09Merge pull request #1174 from adolson/autoreload-edited-scriptsJuan Linietsky
add option to automatically reload changed scripts
2015-02-09Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProjectJuan Linietsky
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."