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2016-01-07Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitemRémi Verschelde
2016-01-07Merge pull request #3191 from neikeq/filedialog_hotkeysRémi Verschelde
2016-01-06Merge pull request #3208 from nounoursheureux/masterRémi Verschelde
2016-01-06You can create an inherited scene based on an already opened scene.Nounours Heureux
2016-01-06Merge pull request #3187 from neikeq/fix_3186Rémi Verschelde
2016-01-06Merge pull request #3217 from neikeq/asframes_patchRémi Verschelde
2016-01-06Merge pull request #3216 from nounoursheureux/spriteframesRémi Verschelde
2016-01-06Merge pull request #3219 from nounoursheureux/change_subscene_stringRémi Verschelde
2016-01-06Fix uniform scaling of non-square CanvasItem nodesRémi Verschelde
2016-01-05-completely rewritten filesystem dock and internal editor filesystem manageme...Juan Linietsky
2016-01-04Fix KP5 toggle perspective shortcut, fixes #2035Juan Linietsky
2016-01-03small usability improvement, change everything related to resolution and scal...Juan Linietsky
2016-01-03having active items is pointless in input mapJuan Linietsky
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs an...Juan Linietsky
2016-01-03Change Import > Sub-Scene to Import > Node from sceneNounours Heureux
2016-01-03Disable renaming AnimatedSprite framesIgnacio Etcheverry
2016-01-03Show the texture name after the frame number in the SpriteFrames editorNounours Heureux
2016-01-02-Fix global transform cache not being cleared in 2D nodes, fixes many editor ...Juan Linietsky
2016-01-02-Ability to roll-back script-exported properties to their default value on th...Juan Linietsky
2016-01-02Make buttons properly obey stylebox content marins, closes #2156Juan Linietsky
2016-01-02fixed uninitialized tool mode in path 2d editorJuan Linietsky
2016-01-02Support BMFont in font editor plugin, closes #2204Juan Linietsky
2016-01-02-New reparent option "keep global transform" on reparent dialog. It is enable...Juan Linietsky
2016-01-02Properly hide assign/clear dialog, closes #2295Juan Linietsky
2016-01-02proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky
2016-01-02FileDialog: keyboard shortcut to toggle "show hidden files"Ignacio Etcheverry
2016-01-01Fix editor layout savingIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make sure auto bracket completion setting always works, closes #2332Juan Linietsky
2015-12-31make json sub-dictionaries shared, fixes #2381Juan Linietsky
2015-12-31When inserting new values in array property editor, keep type of last item, c...Juan Linietsky
2015-12-31changed shortcuts to be better friends with OSX, closes #2398Juan Linietsky
2015-12-31properly implement save as from script editor, fixes #2415Juan Linietsky
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky
2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
2015-12-29removed wron return types, fixes #2483reduz
2015-12-29-property change object's rotation pivot on children of scaled CanvasLayer, f...reduz
2015-12-28do not allow editing of tilemap if it's invisible, fixes #2601reduz
2015-12-28Fix proper ordering of project settings properties, also fixes inability to c...reduz
2015-12-28-Added proper code completion for singletonsreduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-28-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Clo...reduz
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-26Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-26-Added table support to RichTextLabelreduz
2015-12-24Colorize Rect2 and NodePath in script editorhondres
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky