Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-08 | Merge branch 'fix_debug_process_exited_alert' | Maximillian | |
2015-01-08 | Merge branch 'master' of https://github.com/okamstudio/godot | Maximillian | |
2015-01-08 | Fix process being debugged has exited pop up #1128 | Maximillian | |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | |
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | |
2015-01-07 | Merge remote-tracking branch 'upstream/master' | Maximillian | |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | |
2015-01-06 | fix little mistake that made the project run each save | Maximillian | |
2015-01-06 | Prompt save dialog if running a unsaved scene. Solution for #966 | Maximillian | |
2015-01-06 | Fix invaild path error text in project manager when no path is entered | Maximillian | |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | |
-Fixed how translation fallbacks works, fixes #1011 | |||
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky | |
-when playing animations, property editor is now refreshed properly, fixes #1046 | |||
2015-01-03 | -add *.flags as a filter automatically when exporting, solves #1029 | Juan Linietsky | |
2015-01-03 | -added a check for setget while running the game , closes #1009 | Juan Linietsky | |
-fixed issues in tilemap editor (swap arrows not showing/hiding properly) | |||
2015-01-02 | -fixed key insert from editor window (#976) | Juan Linietsky | |
2015-01-02 | -make sure selected font is applied on load (#1050) | Juan Linietsky | |
2015-01-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-02 | -fixed NODE_OUT error in animtreeplayer #1078 | Juan Linietsky | |
-fixed randon button when editing menubutton #1079 | |||
2015-01-02 | Merge pull request #1068 from jaromirhribal/master | Juan Linietsky | |
Blender/Maya zoom style. | |||
2015-01-02 | Merge pull request #1069 from tommy3/typo-fix | Juan Linietsky | |
fixed a typo | |||
2014-12-29 | Replace TileMapEditor floating tile palette with HSplitContainer. | Carl Olsson | |
2014-12-28 | fixed a typo | tommy3 | |
2014-12-28 | added blender/maya like zoom style | jaromirhribal | |
2014-12-18 | Merge pull request #985 from adolson/toggle-comment-shortcut-fix | Juan Linietsky | |
change shortcut for toggle-comment to Ctrl+K | |||
2014-12-18 | Small clean-up.. | TheoXD | |
2014-12-18 | Restricted to same parent, seem to work better now. | TheoXD | |
2014-12-18 | Selected node(s) can now be moved up and down in scene tree dock. | TheoXD | |
2014-12-17 | change shortcut for toggle-comment to Ctrl+K | Dana Olson | |
2014-12-17 | -added brace matching to go with the new code completion | Juan Linietsky | |
2014-12-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-12-15 | Small batch of fixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light | |||
2014-12-08 | remove old unused pref, added new confirm insert track | Dana Olson | |
2014-12-07 | apply patch #882 from dcubix | Dana Olson | |
2014-12-07 | Batch of Bugfixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! | |||
2014-12-02 | -fixes to vmethod for button | Juan Linietsky | |
2014-12-02 | -Ability to ask for documents/pictures/etc system dirs. | Juan Linietsky | |
-Fixes to animationplayer -fixes to collada importer | |||
2014-11-13 | Merge pull request #879 from DCubix/master | Juan Linietsky | |
GDScript Editor Goodies | |||
2014-11-12 | Editor goodies update | Diego Lopes | |
2014-11-12 | 3D Import Import & UDP | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support. | |||
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-11-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-11-02 | Bug Fixes | Juan Linietsky | |
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features) | |||
2014-11-02 | Merge pull request #722 from Marqin/master | Juan Linietsky | |
[FIX] "File->Save As" in Script panel | |||
2014-11-02 | Merge pull request #725 from Qwertie-/PR-GUI | Juan Linietsky | |
Changed GUI text to better match action |