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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-03-20
wip distance field font import
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
increase minimum range in property editor a bit
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
Register CheckBox class to create it using editor.
Mariano Javier Suligoy
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-03-01
Add CheckBox control with theme edition and radio icon avaible.
Mariano Javier Suligoy
2015-02-24
COLLADA load normals from morph target
cheece
2015-02-22
Merge branch 'master' of https://github.com/okamstudio/godot into snapping2
Carl Olsson
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-20
Renamed "snap to offset" to "snap relative". Better conveys meaning.
Carl Olsson
2015-02-19
Changed the tooltip message for instancing a scene.
Nathan Warden
2015-02-16
Changed code to remove gcc -Wparentheses warnings.
ElectricSolstice
2015-02-17
View > Settings isn't a check item.
Felix Laurie von Massenbach
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
Better 2D Snapping
Carl Olsson
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-02-11
Merge pull request #1346 from Nulifier/import-plugin
Juan Linietsky
2015-02-10
Added get_gui_base to the EditorNode class to allow for import plugins to cre...
Jeffrey Steward
2015-02-09
Added the ability to add and remove editor import plugins.
Jeffrey Steward
2015-02-09
Merge pull request #1174 from adolson/autoreload-edited-scripts
Juan Linietsky
2015-02-09
Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject
Juan Linietsky
2015-02-09
Merge pull request #1271 from NateWardawg/NestedSceneFix
Juan Linietsky
2015-02-03
Forgot to update tile transform buttons when picking tiles.
Carl Olsson
2015-02-02
Finish GUI for tile transform.
Carl Olsson
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-01-27
Show a confirmation for the revert action.
Felix Laurie von Massenbach
2015-01-26
Move the Revert Scene menu item to be less intrusive.
Felix Laurie von Massenbach
2015-01-25
Add a revert menu item.
Felix Laurie von Massenbach
2015-01-21
fixed world vertex issues in canvas item shader
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
Fixed a bug where if a scene hadn't been saved it would find a cyclical depen...
Nathan Warden
2015-01-19
Fixed a bug where a user could add a cyclical dependency, causing a crash.
Nathan Warden
2015-01-19
Prep for tile transpose transform.
Carl Olsson
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-18
-intentional breakage of shader graph to fix issues, existing graphs will be ...
Juan Linietsky
2015-01-17
fixes
Dana Olson
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