index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
Age
Commit message (
Expand
)
Author
2015-08-30
Add missing icons, also make MSVC2010 happy
Mariano Javier Suligoy
2015-08-30
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-30
Compile shaders using default values.
Mariano Javier Suligoy
2015-08-29
-Properly keep animation editor and viewport state while switching scene tabs
Juan Linietsky
2015-08-29
Edit default values. WARNING!!!
Mariano Javier Suligoy
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-29
-added hints to sprite v/hframes, fixes truncation problem
Juan Linietsky
2015-08-25
make sure array is created if not existing, as noted by Guilherme Felipe
Juan Linietsky
2015-08-25
Show documentation for properties on hover.
Juan Linietsky
2015-08-25
Ability to edit all kinds of arrays from the property editor.
Juan Linietsky
2015-08-25
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-25
Multiple, simultaneous node editing spuport!!
Juan Linietsky
2015-08-24
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-24
missing type icon
Juan Linietsky
2015-08-24
beautiful visual menu to change anchors
Juan Linietsky
2015-08-23
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-09
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-08
Merge pull request #2316 from StraToN/clearconsole
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-08-04
more debugger fixes
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-08-03
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-07-30
Damnit, forgot one more debug line ><
Julian Murgia - StraToN
2015-07-30
forgot to remove a method declaration...
Julian Murgia - StraToN
2015-07-30
include not necessary anymore
Julian Murgia - StraToN
2015-07-30
Added automatic clear output on Play in Godot Settings
Julian Murgia - StraToN
2015-07-29
Added "Clear" button top right of output debug console in editor
Julian Murgia - StraToN
2015-07-26
Delete selected nodes with the Delete key
Mariano Javier Suligoy
2015-07-26
QOL, script buttons in scene tabs
Juan Linietsky
2015-07-25
Little fix: don't create an empty undo/redo command when trying to add a seco...
Mariano Javier Suligoy
2015-07-25
Duplicate GraphNode(s) [Control+D]
Mariano Javier Suligoy
2015-07-24
-added icons for root node types on tabs
Juan Linietsky
2015-07-20
Fix tab indent
Mariano Javier Suligoy
2015-07-19
Select and move multiple nodes at once
Mariano Javier Suligoy
2015-07-16
Use popup menu to add new nodes to the shader graph editor in the last clicke...
Mariano Javier Suligoy
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-26
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-24
added a tiny bit more space to docks and script tab
Juan Linietsky
2015-06-24
fix connection dialog bug
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-06-23
CollisionShape2D visual editor
Franklin Sobrinho
2015-06-23
Merge pull request #1907 from tommy3/show-hidden-files
Juan Linietsky
2015-06-22
Merge pull request #2070 from Krzycho666/AnimationPlayer_fix
Juan Linietsky
2015-06-22
Merge pull request #2101 from sanikoyes/Pr-script-editor-save-state
Juan Linietsky
2015-06-22
Merge pull request #2144 from Krzycho666/UndoRedo_fix
Juan Linietsky
2015-06-22
Small fixes for Grid/Tile map editor palette
Franklin Sobrinho
2015-06-22
Grid/Tile map editor new item palette
Franklin Sobrinho
[next]