Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-01 | Sort projects by last modified/accessed date in project manager | marynate | |
2014-04-28 | Merge pull request #318 from adolson/scene-snap-settings-save | reduz | |
2D scene snap settings save | |||
2014-04-23 | stops running process when quitting editor | Dana Olson | |
I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor. | |||
2014-04-23 | use Snap / Snap (Pixels) now save to scene file | Dana Olson | |
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux. | |||
2014-04-22 | Merge pull request #272 from adolson/patch-1 | reduz | |
editor window title improvements | |||
2014-04-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-04-19 | heck | Juan Linietsky | |
2014-04-18 | -Revert change that broke paths | Juan Linietsky | |
2014-04-14 | -Added google play services (needed for some stuff) | Juan Linietsky | |
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D | |||
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky | |
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | |||
2014-04-09 | editor window title improvements | adolson | |
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded). Clears the previous scene name from the window title when creating a new scene. | |||
2014-04-05 | -Support for changing fonts | Juan Linietsky | |
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes | |||
2014-04-05 | Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed | reduz | |
Ignore auto-generated doc_data_compressed.h | |||
2014-04-05 | Merge pull request #237 from marynate/PR-maya-nav | reduz | |
Maya and modo style navigation | |||
2014-04-05 | Merge pull request #241 from marynate/PR-viewport-hotkey | reduz | |
Add Viewport Hotkeys / Toggle maximize viewport | |||
2014-04-05 | Merge pull request #247 from marynate/PR-path-editor-ui | reduz | |
Path Editor UI Improvment | |||
2014-04-03 | Make secondary handle 50% transparent in Path editor to distinguish from | marynate | |
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL | |||
2014-04-03 | Add close curve icon source image | marynate | |
2014-04-03 | Add close curve icon | marynate | |
2014-04-03 | Move point in Path2D edtitor now respect snap configure; Press Alt when | marynate | |
moving point to activate view base snapping; Path2D editor inherits from HBoxContainer now" | |||
2014-04-03 | Use shift for control point in Paht2D editor (to be consistent with Path editor) | marynate | |
2014-04-03 | Fixed delete path2d node will crash editor | marynate | |
2014-04-03 | Fix #244 no path2d handles visible | marynate | |
2014-04-01 | Space to toggle maximize viewport | marynate | |
Cleanup debug output | |||
2014-04-01 | Add hotkey for switching viewports | marynate | |
Hotkey added | |||
2014-04-01 | Hold shift to speedup pan/zoom in maya navigation scheme | marynate | |
2014-04-01 | Keep selection from been cleared when navigating in 3d viewport | marynate | |
Conflicts: tools/editor/plugins/spatial_editor_plugin.cpp | |||
2014-04-01 | Fix bug in 3d navigation scheme selection; Add modo navigation scheme | marynate | |
2014-04-01 | Disable transform operation when navigation | marynate | |
2014-04-01 | Add maya style navigation scheme to 3d vieewport | marynate | |
2014-03-27 | Remove auto-generated doc_data_compressed.h | Hilton Medeiros | |
2014-03-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java | |||
2014-03-13 | -fix bug in cache for atlas import/export | Juan Linietsky | |
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now | |||
2014-03-12 | Merge pull request #170 from mutantgames/master.fork | reduz | |
Solved bug to select external editor url | |||
2014-03-11 | fixed editor NodePath property | sanikoyes | |
2014-03-05 | Solved bug to select external editor url | sasori | |
https://github.com/okamstudio/godot/issues/145 | |||
2014-02-27 | Auto select custom property value field when pop up, user can start typing ↵ | marynate | |
to change value right away. | |||
2014-02-26 | Merge pull request #136 from marynate/PR-fix-scenedock-instance-btn | okamstudio | |
Instance button of SceneDock now working | |||
2014-02-26 | Merge pull request #137 from marynate/PR-expose-f-key-to-center-sel | okamstudio | |
Add F key to center 3d viewport to selected node | |||
2014-02-26 | Merge pull request #141 from vinzenz/texture-import-plugin-typo | okamstudio | |
Typo in 'Atlas Texture' import menu entry | |||
2014-02-26 | -Added ATITC texture support | Juan Linietsky | |
-Fixed bug of some tabs showing wrong names -Exported properties for viewport | |||
2014-02-25 | -scripts are converted to bytecode on export | Juan Linietsky | |
-fix bug in doc where touchscreen events were not documented | |||
2014-02-24 | -moved script to modules | Juan Linietsky | |
2014-02-24 | Typo in 'Atlas Texture' import menu entry | Vinzenz Feenstra | |
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com> | |||
2014-02-23 | -fixed bug importing skeletons | Juan Linietsky | |
2014-02-23 | Add F key to center 3d viewport to selected node | marynate | |
2014-02-23 | Instance button of SceneDock now working | marynate | |
2014-02-22 | -added kinematic body | Juan Linietsky | |
-added kinematic body demos | |||
2014-02-20 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-02-20 | -run script in editor | Juan Linietsky | |
-add search docs dialog that returns places string was found -added flash |