Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-02 | Add support for Opus audio format | George Marques | |
2015-10-01 | -Added ability to use cubic interpolation on image resize (little more ↵ | Juan Linietsky | |
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar | |||
2015-09-28 | Merge pull request #2528 from MarianoGnu/sprite-edit | Juan Linietsky | |
SpriteRegionEditor | |||
2015-09-28 | Add SpriteRegionEditor and update Polygon2DUVEditor | MarianoGNU | |
Both with snap and grid support | |||
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-16 | Merge pull request #2352 from xodene/patch-6/script-file-new | Juan Linietsky | |
Add "New" script button to Script Editor Popup Menu | |||
2015-09-13 | Set AnimationEditor UndoRedo reference on creation | George Marques | |
Fix #2418 | |||
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky | |
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-09-01 | -removed resources dock, good bye old friend | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-30 | make moving up&down items from the autoload list work | Juan Linietsky | |
2015-08-30 | -fix compile issue (pow) | Juan Linietsky | |
-ask user for track to call nodes when adding call track | |||
2015-08-29 | -Properly keep animation editor and viewport state while switching scene tabs | Juan Linietsky | |
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
-icons to show node menus | |||
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky | |
-removed an error being printed often unnecesarly about missing child | |||
2015-08-25 | make sure array is created if not existing, as noted by Guilherme Felipe | Juan Linietsky | |
2015-08-25 | Show documentation for properties on hover. | Juan Linietsky | |
This works if the property has been documented (about half are at this point) | |||
2015-08-25 | Ability to edit all kinds of arrays from the property editor. | Juan Linietsky | |
Yes, I'm trying to convince you to test the alpha release by adding all these now :) | |||
2015-08-25 | Multiple, simultaneous node editing spuport!! | Juan Linietsky | |
..but will you be brave enough to try it? :) | |||
2015-08-24 | missing type icon | Juan Linietsky | |
2015-08-24 | beautiful visual menu to change anchors | Juan Linietsky | |
will you dare to try it? :) because, I'd check previous commit msgs if I were you.. | |||
2015-08-23 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-08-09 | Fix create script dialog title(s) | Maximillian | |
2015-08-09 | Add create new script button to script editor menu | Maximillian | |
2015-08-08 | Merge pull request #2316 from StraToN/clearconsole | Juan Linietsky | |
Clear output console (Button + clear on Play) | |||
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-08-04 | more debugger fixes | Juan Linietsky | |
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed | |||
2015-08-04 | error debugger | Juan Linietsky | |
shows the list of errors that happened during running the game, traces can be analyzed | |||
2015-08-02 | live debug fixes | Juan Linietsky | |
removing node in live debugging fixed | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-07-30 | Damnit, forgot one more debug line >< | Julian Murgia - StraToN | |
2015-07-30 | forgot to remove a method declaration... | Julian Murgia - StraToN | |
2015-07-30 | include not necessary anymore | Julian Murgia - StraToN | |
2015-07-30 | Added automatic clear output on Play in Godot Settings | Julian Murgia - StraToN | |
2015-07-29 | Added "Clear" button top right of output debug console in editor | Julian Murgia - StraToN | |
2015-07-26 | QOL, script buttons in scene tabs | Juan Linietsky | |
2015-07-24 | -added icons for root node types on tabs | Juan Linietsky | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky | |
-properly completes text arguments -includes the "/root" autoloads | |||
2015-06-24 | added a tiny bit more space to docks and script tab | Juan Linietsky | |
2015-06-24 | fix connection dialog bug | Juan Linietsky | |
2015-06-24 | added ability to define signals in script | Juan Linietsky | |
closes #2175 | |||
2015-06-23 | CollisionShape2D visual editor | Franklin Sobrinho | |
2015-06-23 | Merge pull request #1907 from tommy3/show-hidden-files | Juan Linietsky | |
set initial flag 'show_hidden_files' for file dialogs in project manager initialization | |||
2015-06-22 | Merge pull request #2070 from Krzycho666/AnimationPlayer_fix | Juan Linietsky | |
Animation player set_steps fix | |||
2015-06-22 | Merge pull request #2101 from sanikoyes/Pr-script-editor-save-state | Juan Linietsky | |
Pr-Script editor |