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2015-10-02Add support for Opus audio formatGeorge Marques
2015-10-01-Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-09-28Merge pull request #2528 from MarianoGnu/sprite-editJuan Linietsky
SpriteRegionEditor
2015-09-28Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU
Both with snap and grid support
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-16Merge pull request #2352 from xodene/patch-6/script-file-newJuan Linietsky
Add "New" script button to Script Editor Popup Menu
2015-09-13Set AnimationEditor UndoRedo reference on creationGeorge Marques
Fix #2418
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-03merged some stuff for okamJuan Linietsky
2015-09-01-removed resources dock, good bye old friendJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-30make moving up&down items from the autoload list workJuan Linietsky
2015-08-30-fix compile issue (pow)Juan Linietsky
-ask user for track to call nodes when adding call track
2015-08-29-Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-29-added hints to sprite v/hframes, fixes truncation problemJuan Linietsky
-removed an error being printed often unnecesarly about missing child
2015-08-25make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky
2015-08-25Show documentation for properties on hover.Juan Linietsky
This works if the property has been documented (about half are at this point)
2015-08-25Ability to edit all kinds of arrays from the property editor.Juan Linietsky
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25Multiple, simultaneous node editing spuport!!Juan Linietsky
..but will you be brave enough to try it? :)
2015-08-24missing type iconJuan Linietsky
2015-08-24beautiful visual menu to change anchorsJuan Linietsky
will you dare to try it? :) because, I'd check previous commit msgs if I were you..
2015-08-23Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-08-09Fix create script dialog title(s)Maximillian
2015-08-09Add create new script button to script editor menuMaximillian
2015-08-08Merge pull request #2316 from StraToN/clearconsoleJuan Linietsky
Clear output console (Button + clear on Play)
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-08-04more debugger fixesJuan Linietsky
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04error debuggerJuan Linietsky
shows the list of errors that happened during running the game, traces can be analyzed
2015-08-02live debug fixesJuan Linietsky
removing node in live debugging fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-07-30Damnit, forgot one more debug line ><Julian Murgia - StraToN
2015-07-30forgot to remove a method declaration...Julian Murgia - StraToN
2015-07-30include not necessary anymoreJulian Murgia - StraToN
2015-07-30Added automatic clear output on Play in Godot SettingsJulian Murgia - StraToN
2015-07-29Added "Clear" button top right of output debug console in editorJulian Murgia - StraToN
2015-07-26QOL, script buttons in scene tabsJuan Linietsky
2015-07-24-added icons for root node types on tabsJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
-properly completes text arguments -includes the "/root" autoloads
2015-06-24added a tiny bit more space to docks and script tabJuan Linietsky
2015-06-24fix connection dialog bugJuan Linietsky
2015-06-24added ability to define signals in scriptJuan Linietsky
closes #2175
2015-06-23CollisionShape2D visual editorFranklin Sobrinho
2015-06-23Merge pull request #1907 from tommy3/show-hidden-filesJuan Linietsky
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-22Merge pull request #2070 from Krzycho666/AnimationPlayer_fixJuan Linietsky
Animation player set_steps fix
2015-06-22Merge pull request #2101 from sanikoyes/Pr-script-editor-save-stateJuan Linietsky
Pr-Script editor