Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-29 | Merge pull request #4814 from neikeq/pr-issue-4805 | Rémi Verschelde | |
Debugger: show error message if description is not available | |||
2016-05-29 | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | |
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | |
2016-05-29 | Set more visible string to translatable | Geequlim | |
2016-05-28 | Editor: Fix base dir when going back to project manager | Rémi Verschelde | |
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045. | |||
2016-05-28 | i18n: Fix typo and sync template | Rémi Verschelde | |
2016-05-28 | Merge pull request #4852 from MarianoGnu/master | Mariano Javier Suligoy | |
Remove focus from Sprite Region Editor dialog. Fixes #4751 | |||
2016-05-27 | Remove focus from Sprite Region Editor dialog. Fixes #4751 | MarianoGNU | |
2016-05-27 | Added translation support to Godot | Juan Linietsky | |
included is a French translation! | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-25 | Debugger: show error message if description is not available | Ignacio Etcheverry | |
2016-05-25 | Added settings to change marked and breakpoint color | Paulb23 | |
2016-05-25 | Merge pull request #4806 from Hinsbart/sregion_tooltip | Rémi Verschelde | |
Set tooltip for SpriteRegionEditor | |||
2016-05-25 | Set tooltip for SpriteRegionEditor | Andreas Haas | |
2016-05-24 | Merge pull request #4800 from Hinsbart/tilemap_zoom | Rémi Verschelde | |
Add a slider for zooming TileMap preview icons. | |||
2016-05-24 | Merge pull request #4784 from neikeq/pr-missing-4296 | Rémi Verschelde | |
Save line number color with text editor theme | |||
2016-05-24 | Add a slider for zooming TileMap preview icons. | Andreas Haas | |
Fixes #2413 | |||
2016-05-23 | General docks clean up | Juan Linietsky | |
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching | |||
2016-05-23 | D&D: Fix wrong path in ScenesDock (#4789) | volzhs | |
Fixes #4786 | |||
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-23 | Save line number color with text editor theme | Ignacio Etcheverry | |
2016-05-23 | Merge pull request #4296 from Paulb23/code_editor_themes | Rémi Verschelde | |
Added color themes to the text editor | |||
2016-05-23 | Added color themes to the text editor | Paulb23 | |
2016-05-23 | use node name as filename when save scene | volzhs | |
fix #4723 | |||
2016-05-23 | Change the default comment color to #676767 (#4763) | Hugo Locurcio | |
A neutral gray color, more readable than the old brown one. | |||
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky | |
2016-05-22 | fix error when open project and close editor | volzhs | |
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ``` | |||
2016-05-21 | fixed compilation bug | Juan Linietsky | |
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | i18n: Fix another %i in vformat | Rémi Verschelde | |
2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | |
Fixes #4742. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | Changes to open dir in native explorer RMB option | Geequlim | |
Rename 'Show In System' to 'Show In File Manager' Replace path from DirAccess::get_full_path to Globals::globalize_path | |||
2016-05-21 | Merge pull request #4733 from akien-mga/pr-i18n-proofreading | Rémi Verschelde | |
i18n: Proofreading of all strings | |||
2016-05-21 | Merge pull request #4722 from MarianoGnu/master | Rémi Verschelde | |
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. | |||
2016-05-21 | Merge pull request #4719 from Paulb23/multiline_duplication | Rémi Verschelde | |
Multiline duplication, issue #4661 | |||
2016-05-21 | Merge pull request #4700 from Geequlim/filesystem-show_in_explore | Rémi Verschelde | |
Add 'Show In System' option into filesystem RMB menu | |||
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-19 | Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. | MarianoGNU | |
2016-05-19 | Multiline duplication, issue #4661 | Paulb23 | |
2016-05-18 | Check the save path before importing a 3D Mesh | Wilhem Barbier | |
2016-05-18 | Add 'Show In System' option into filesystem RMB menu | Geequlim | |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-17 | Merge pull request #4690 from volzhs/dnd-visual | Rémi Verschelde | |
Scenetree Nodes drag and drop visual representation | |||
2016-05-17 | Scenetree Nodes drag and drop visual representation | volzhs | |
fixes #4684 | |||
2016-05-17 | use case insensitive for searching nodes in Scene tree dock | volzhs | |
fixes #4674 | |||
2016-05-17 | Merge pull request #4652 from Paulb23/node_duplication_position | Rémi Verschelde | |
Node duplication positions under duplicated node, issue #964 |