index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
Age
Commit message (
Expand
)
Author
2016-08-23
Making bits of docs appear in different dialogues is made easier with EditorH...
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-23
Change "Disable Filter" to "Enable Filter" on Font Import window
volzhs
2016-08-21
Improve/fix GridMap editor
Pedro J. Estébanez
2016-08-18
Fixed running the game before saving scene
Manish Sharma
2016-08-17
Implemented UndoRedo mergeable modes
Franklin Sobrinho
2016-08-16
Added add_property_info function to Globals and EditorSettings classes
Franklin Sobrinho
2016-08-16
Better editor settings for the FileSystem dock
Franklin Sobrinho
2016-08-16
Fix editor glitches when the mesh/material preview is shown
Franklin Sobrinho
2016-08-16
Merge pull request #6165 from TheHX/pr-tile-palette
Rémi Verschelde
2016-08-16
Small usability improvements on the TileMap editor tile palette.
Franklin Sobrinho
2016-08-16
Merge pull request #6161 from djrm/icons
Rémi Verschelde
2016-08-15
Expose additional functions for the EditorPlugin class
Franklin Sobrinho
2016-08-15
2d collision shape icons now uses the color for shape icons
Daniel J. Ramirez
2016-08-13
Fix various warnings
Johan Manuel
2016-08-13
Added CLOSE_ALL files option to script editor
supaiku
2016-08-09
Zoom texture region via mouse wheel
Daniel J. Ramirez
2016-08-08
Some new icons for visual script and graphs
Daniel J. Ramirez
2016-08-08
Merge pull request #6050 from Hinsbart/remove_pm_file_import
Rémi Verschelde
2016-08-08
Merge pull request #6051 from neikeq/pr-imp-5882
Rémi Verschelde
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-06
removed extra print
Juan Linietsky
2016-08-06
Reverted printable null object, seems to cause bugs around and not sure why.
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-05
Project Manager: Fix and improve unhandled input
Ignacio Etcheverry
2016-08-05
Remove unused function in Project Manager.
Andreas Haas
2016-08-04
TextureRegionEditor snap_mode fix.
Saracen
2016-08-04
Device Input dialog now uses containers
Ignacio Etcheverry
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-03
Added missing license and quotation typo
Paulb23
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-01
Merge pull request #5993 from profelis/PR-scan-dragged-folder-2
Rémi Verschelde
2016-08-01
Auto import project folder, confirm scan multiple folders or non-project folder
Dima Granetchi
2016-08-01
Added Scene tree dock shortcuts
Paulb23
2016-08-01
Merge pull request #5996 from hurikhan/editor_help_indentation
Rémi Verschelde
2016-08-01
Fix help page title indentation
Mario Schlack
2016-07-31
Improve dialog title when scanning for projects
Rémi Verschelde
2016-07-31
Merge pull request #5981 from profelis/PR-scan-dragged-folder
Rémi Verschelde
2016-07-31
dnd folder open scan window if engine.cfg not found
Dima Granetchi
2016-07-31
fix run button availability check
Dima Granetchi
2016-07-30
Merge pull request #5966 from neikeq/pr-issue-5935
Rémi Verschelde
2016-07-30
Fix infinite loop when replacing text
Ignacio Etcheverry
2016-07-29
Project Manager: Import projects using filesystem drag'n'drop.
Andreas Haas
2016-07-29
Explicitly initialize 'pending_auto_reload' to false.
Saracen
2016-07-29
Merge pull request #5957 from djrm/new_icons
Rémi Verschelde
2016-07-29
Merge pull request #5955 from profelis/PR-update-selected-list
Rémi Verschelde
[prev]
[next]