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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-09-12
Modified resource menu for node scripts so it always goes through the new scr...
Juan Linietsky
2016-09-12
Merge pull request #6465 from Paulb23/script_highlight_color_update
Rémi Verschelde
2016-09-12
Update current script color on change
Paulb23
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-09-11
Changed default assignment of shorcut for alt-left/right to history next/prev...
Juan Linietsky
2016-09-11
-Added a ColorFrame control, kind of like Texture but for color.
Juan Linietsky
2016-09-11
-Cleaned up find/replace bar for replace (made selection only default if sele...
Juan Linietsky
2016-09-10
fix get_selected_nodes()
Juan Linietsky
2016-09-10
-Added bindings to the resource filesystem for editor
Juan Linietsky
2016-09-10
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged...
Juan Linietsky
2016-09-10
-Added way to generate resource previews from script plugin.
Juan Linietsky
2016-09-10
Add API for inspecting objects from EditorPlugin, as requested in one of the ...
Juan Linietsky
2016-09-10
Merge pull request #5692 from kubecz3k/remoteTransform
Juan Linietsky
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #6137 from supaiku-o/master
Juan Linietsky
2016-09-09
Move hardcoded theme colors from editor_node into editor_themes
Ralf Hölzemer
2016-09-09
Merge pull request #6436 from djrm/icons
Rémi Verschelde
2016-09-08
Tweaked some icons, including xform one
Daniel J. Ramirez
2016-09-08
Merge pull request #6190 from iammangod96/patch-1
Ignacio Etcheverry
2016-09-08
Added customisable grid color, issue 3781
Paulb23
2016-09-08
Merge pull request #6368 from Garmelon/issue-6320
Rémi Verschelde
2016-09-07
Merge pull request #6418 from RandomShaper/canvas-show-hide-bones
George Marques
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-09-07
Merge pull request #6421 from Paulb23/highlight_current_script_issue_5450
Rémi Verschelde
2016-09-07
Added setting to change current script background color, issue 5450
Paulb23
2016-09-07
Add show bones checkable menu item
Pedro J. Estébanez
2016-09-07
Fix dialogs in ProjectManage don't with editor theme issue
Geequlim
2016-09-07
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-06
Do not expose resource/ properties in sectioned property editor, closes #6396
Juan Linietsky
2016-09-06
Merge pull request #6410 from supaiku-o/issue-6029
Rémi Verschelde
2016-09-06
Merge pull request #6406 from volzhs/create-folder
Rémi Verschelde
2016-09-06
Always show output panel when debugging
supaiku
2016-09-06
Select newly created folder on Directory dialog
volzhs
2016-09-02
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
Joscha
2016-08-31
-Reworked constant nodes better
Juan Linietsky
2016-08-31
Merge pull request #6228 from manokara/tilemap-someinfo
Rémi Verschelde
2016-08-30
editor: Add mouse position information in TileMap
Mark Nokalt
2016-08-29
Merge pull request #6245 from volzhs/issue-6154
Rémi Verschelde
2016-08-29
Merge pull request #6223 from RandomShaper/improve-gridmap-edit
Rémi Verschelde
2016-08-29
Merge pull request #6188 from TheHX/undo-redo
Rémi Verschelde
2016-08-29
Merge pull request #6185 from TheHX/pr-issue-3496
Rémi Verschelde
2016-08-29
Merge pull request #5956 from djrm/tree_behavior
Rémi Verschelde
2016-08-29
Merge pull request #6319 from djrm/icons
Rémi Verschelde
2016-08-28
Colors for VS sockets and icons
Daniel J. Ramirez
2016-08-28
VS icons improvements
Daniel J. Ramirez
2016-08-28
check "disable_filter" option for backward compatibility
volzhs
2016-08-28
Merge pull request #6249 from volzhs/issue-6121
Rémi Verschelde
2016-08-28
Show last added action on Input Map and implement InputEvent "=="
volzhs
2016-08-27
Double click on scene tree element to focus currently selected node
Daniel J. Ramirez
2016-08-27
Merge pull request #6259 from volzhs/issue-6244
Rémi Verschelde
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