Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-31 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-29 | removed wron return types, fixes #2483 | reduz | |
removed console, which was obsolete and unused sine long long ago | |||
2015-12-29 | -property change object's rotation pivot on children of scaled CanvasLayer, ↵ | reduz | |
fixes #2599 | |||
2015-12-28 | do not allow editing of tilemap if it's invisible, fixes #2601 | reduz | |
2015-12-28 | Fix proper ordering of project settings properties, also fixes inability to ↵ | reduz | |
change order of autoloads | |||
2015-12-28 | -Added proper code completion for singletons | reduz | |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz | |
2015-12-28 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
2015-12-28 | -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵ | reduz | |
Closes #2670 | |||
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-26 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
2015-12-26 | -Added table support to RichTextLabel | reduz | |
-Made help more readable, closes #2851 | |||
2015-12-24 | Colorize Rect2 and NodePath in script editor | hondres | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-21 | -Fix to progress dialog, speding it up | Juan Linietsky | |
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | |||
2015-12-20 | this failed in msvc, didn't in linux and mingw | Ariel Manzur | |
2015-12-16 | Merge pull request #3090 from neikeq/fix_3088 | Rémi Verschelde | |
Fix Remove Item option in TileSet plugin | |||
2015-12-16 | small fix for undo redo | Juan Linietsky | |
2015-12-16 | added labels to sections and properties | Juan Linietsky | |
2015-12-15 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-15 | -split view of property editor and editor settings | Juan Linietsky | |
2015-12-15 | Fix Remove Item option in TileSet plugin | Ignacio Etcheverry | |
2015-12-15 | Merge pull request #3080 from akien-mga/pr-input-presets | Rémi Verschelde | |
Prevent deleting input presets as it does not work | |||
2015-12-15 | Merge pull request #3083 from TheHX/pr-file-dialog | Rémi Verschelde | |
Add editor setting for display mode on file dialog and filesystem dock | |||
2015-12-15 | Add editor setting for display mode on file dialog and filesystem dock | Franklin Sobrinho | |
2015-12-15 | Prevent deleting input presets as it does not work | Rémi Verschelde | |
Follow-up of #3076. Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI. | |||
2015-12-14 | Merge pull request #3076 from neikeq/rename_actions | Rémi Verschelde | |
Option to rename input actions | |||
2015-12-14 | Forbid renaming input presets | Ignacio Etcheverry | |
2015-12-14 | Added input actions renaming | Ignacio Etcheverry | |
2015-12-14 | Avoid project manager from processing gamepad input | Franklin Sobrinho | |
2015-12-14 | Fix editor layouts broken after 9a7ff65 | Ignacio Etcheverry | |
2015-12-14 | Merge pull request #3074 from neikeq/editor_layouts_patch | Rémi Verschelde | |
Editor layout dialog: name field grabs focus on popup | |||
2015-12-14 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-14 | Editor layout dialog: name field grabs focus on popup | Ignacio Etcheverry | |
2015-12-14 | Merge pull request #3073 from TheHX/pr-editor-dialogs | Rémi Verschelde | |
Implement double-click on remaining dialogs | |||
2015-12-14 | Implement double-click on remaining dialogs | Franklin Sobrinho | |
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | |
2015-12-14 | do not open dominant script if external editor is selected, fixes #3067 | Juan Linietsky | |
2015-12-14 | Merge pull request #3061 from TheHX/pr-tree-dialogs | Rémi Verschelde | |
Double-click item for reparent and choose a node in NodePath dialog | |||
2015-12-14 | Merge pull request #3065 from TheHX/pr-array-editor | Rémi Verschelde | |
Fix array editor NodePath being relative to editor | |||
2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | |
(it's clevery done so local changes to scenes are kept even if unsaved) | |||
2015-12-13 | fixed and improved selection and list selection, closes #2852 | Juan Linietsky | |
2015-12-13 | added binary API to StreamPeer, fixes #2863 | Juan Linietsky | |
2015-12-13 | Fix array editor NodePath being relative to editor | Franklin Sobrinho | |
2015-12-13 | Double-click item for reparent and choose a node in NodePath dialog | Franklin Sobrinho | |
2015-12-13 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-13 | fix zip export | Juan Linietsky | |
2015-12-13 | Merge pull request #3045 from TheHX/pr-nav-mesh | Rémi Verschelde | |
Fix crash caused by a empty NavigationMesh | |||
2015-12-13 | Merge pull request #3047 from eska014/fix-play-project-button | Rémi Verschelde | |
Fix "Play Project" button icon |