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2016-05-25Added settings to change marked and breakpoint colorPaulb23
2016-05-25Merge pull request #4806 from Hinsbart/sregion_tooltipRémi Verschelde
Set tooltip for SpriteRegionEditor
2016-05-25Set tooltip for SpriteRegionEditorAndreas Haas
2016-05-24Merge pull request #4800 from Hinsbart/tilemap_zoomRémi Verschelde
Add a slider for zooming TileMap preview icons.
2016-05-24Merge pull request #4784 from neikeq/pr-missing-4296Rémi Verschelde
Save line number color with text editor theme
2016-05-24Add a slider for zooming TileMap preview icons.Andreas Haas
Fixes #2413
2016-05-23General docks clean upJuan Linietsky
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
2016-05-23D&D: Fix wrong path in ScenesDock (#4789)volzhs
Fixes #4786
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-23Save line number color with text editor themeIgnacio Etcheverry
2016-05-23Merge pull request #4296 from Paulb23/code_editor_themesRémi Verschelde
Added color themes to the text editor
2016-05-23Added color themes to the text editorPaulb23
2016-05-23use node name as filename when save scenevolzhs
fix #4723
2016-05-23Change the default comment color to #676767 (#4763)Hugo Locurcio
A neutral gray color, more readable than the old brown one.
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-22fix error when open project and close editorvolzhs
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```
2016-05-21fixed compilation bugJuan Linietsky
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21i18n: Fix another %i in vformatRémi Verschelde
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21Changes to open dir in native explorer RMB optionGeequlim
Rename 'Show In System' to 'Show In File Manager' Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde
i18n: Proofreading of all strings
2016-05-21Merge pull request #4722 from MarianoGnu/masterRémi Verschelde
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21Merge pull request #4719 from Paulb23/multiline_duplicationRémi Verschelde
Multiline duplication, issue #4661
2016-05-21Merge pull request #4700 from Geequlim/filesystem-show_in_exploreRémi Verschelde
Add 'Show In System' option into filesystem RMB menu
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-19Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU
2016-05-19Multiline duplication, issue #4661Paulb23
2016-05-18Check the save path before importing a 3D MeshWilhem Barbier
2016-05-18Add 'Show In System' option into filesystem RMB menuGeequlim
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-17Merge pull request #4690 from volzhs/dnd-visualRémi Verschelde
Scenetree Nodes drag and drop visual representation
2016-05-17Scenetree Nodes drag and drop visual representationvolzhs
fixes #4684
2016-05-17use case insensitive for searching nodes in Scene tree dockvolzhs
fixes #4674
2016-05-17Merge pull request #4652 from Paulb23/node_duplication_positionRémi Verschelde
Node duplication positions under duplicated node, issue #964
2016-05-16Missing translatable stringsJuan Linietsky
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky
Will eventually replace the buttons of that dock, so please test it!
2016-05-15Changes to FileSystem DockJuan Linietsky
-Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-13Node duplication positions under duplicated node, issue 964Paulb23
2016-05-13Add SpinBox to Lossy Quality on Image Groupsvolzhs
fixes #3653
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11Merge pull request #4612 from bojidar-bg/fix-anchor-buildsRémi Verschelde
Fix #4588 (crash in Control::_set_anchor)
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-10Fix #4588 (crash Control::_set_anchor)Bojidar Marinov
Thanks to @vnen for testing this
2016-05-09Added caret blink in text editorPaulb23