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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-07
-the new shader language seems to work
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Merge pull request #6684 from Hinsbart/save_all
Rémi Verschelde
2016-10-03
Merge pull request #6662 from RandomShaper/export-texture-flags
Rémi Verschelde
2016-10-03
Merge pull request #6640 from Hinsbart/color_picker
Rémi Verschelde
2016-10-03
Merge pull request #6592 from Hinsbart/anim_zoom
Rémi Verschelde
2016-10-03
Merge pull request #6575 from Geequlim/more_themes
Rémi Verschelde
2016-10-03
Merge pull request #6554 from pkowal1982/propertyeditortooltips
Rémi Verschelde
2016-10-03
Merge pull request #6479 from RandomShaper/improve-debug-focus
Rémi Verschelde
2016-10-02
Fix "Save All" option in Script editor.
Andreas Haas
2016-09-30
Respect texture .flags files on export
Pedro J. Estébanez
2016-09-30
Fix typo for word_wrap
volzhs
2016-09-29
Add inline ColorPicker to Script text editor.
Andreas Haas
2016-09-23
AnimationEditor: zoom using ctrl+wheel
Andreas Haas
2016-09-21
Fix crash when disabling main screen plugin
George Marques
2016-09-20
More custom theme support for editor
Geequlim
2016-09-19
Show True/False tooltip in property editor for bool values
Pawel Kowal
2016-09-19
Merge pull request #6549 from Hinsbart/default_layout
Rémi Verschelde
2016-09-19
Make the choosable default editor layout the same as the actual default one.
Andreas Haas
2016-09-18
Merge pull request #6534 from djrm/icons
Rémi Verschelde
2016-09-18
Merge pull request #6525 from vnen/plugin-bottom-show-hide
Rémi Verschelde
2016-09-18
New distraction free mode icon
Daniel J. Ramirez
2016-09-17
Merge pull request #6516 from vnen/plugin-main-screen
Rémi Verschelde
2016-09-17
Merge pull request #6498 from Paulb23/current_script_highlight_fix
Rémi Verschelde
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-17
Expose bottom panel show/hide for plugins
George Marques
2016-09-16
Add a function to plugin get the main screen parent
George Marques
2016-09-15
Fix highlight current script when script temputure is disabled
Paulb23
2016-09-14
Call run callback
Juan Linietsky
2016-09-14
Added API version and hashing to ObjectTypeDB
Juan Linietsky
2016-09-14
Improve debug focus behavior
Pedro J. Estébanez
2016-09-13
Added a generic AStar implementation to Godot.
Juan Linietsky
2016-09-13
Make Godot detect if the screen is too small (<1200 pixels wide), and use sin...
Juan Linietsky
2016-09-13
-Added VeryLowDPI and MidDPI modes to Godot editor.
Juan Linietsky
2016-09-13
Distraction free icon was missing
Juan Linietsky
2016-09-13
-Add a distraction free mode button (so users know it's there)
Juan Linietsky
2016-09-12
Added favorites and recent history to create dialog
Juan Linietsky
2016-09-12
Modified resource menu for node scripts so it always goes through the new scr...
Juan Linietsky
2016-09-12
Merge pull request #6465 from Paulb23/script_highlight_color_update
Rémi Verschelde
2016-09-12
Update current script color on change
Paulb23
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
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