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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-12-20
this failed in msvc, didn't in linux and mingw
Ariel Manzur
2015-12-16
Merge pull request #3090 from neikeq/fix_3088
Rémi Verschelde
2015-12-16
small fix for undo redo
Juan Linietsky
2015-12-16
added labels to sections and properties
Juan Linietsky
2015-12-15
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-15
-split view of property editor and editor settings
Juan Linietsky
2015-12-15
Fix Remove Item option in TileSet plugin
Ignacio Etcheverry
2015-12-15
Merge pull request #3080 from akien-mga/pr-input-presets
Rémi Verschelde
2015-12-15
Merge pull request #3083 from TheHX/pr-file-dialog
Rémi Verschelde
2015-12-15
Add editor setting for display mode on file dialog and filesystem dock
Franklin Sobrinho
2015-12-15
Prevent deleting input presets as it does not work
Rémi Verschelde
2015-12-14
Merge pull request #3076 from neikeq/rename_actions
Rémi Verschelde
2015-12-14
Forbid renaming input presets
Ignacio Etcheverry
2015-12-14
Added input actions renaming
Ignacio Etcheverry
2015-12-14
Avoid project manager from processing gamepad input
Franklin Sobrinho
2015-12-14
Fix editor layouts broken after 9a7ff65
Ignacio Etcheverry
2015-12-14
Merge pull request #3074 from neikeq/editor_layouts_patch
Rémi Verschelde
2015-12-14
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-14
Editor layout dialog: name field grabs focus on popup
Ignacio Etcheverry
2015-12-14
Merge pull request #3073 from TheHX/pr-editor-dialogs
Rémi Verschelde
2015-12-14
Implement double-click on remaining dialogs
Franklin Sobrinho
2015-12-14
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-12-14
do not open dominant script if external editor is selected, fixes #3067
Juan Linietsky
2015-12-14
Merge pull request #3061 from TheHX/pr-tree-dialogs
Rémi Verschelde
2015-12-14
Merge pull request #3065 from TheHX/pr-array-editor
Rémi Verschelde
2015-12-13
-scenes are properly reloaded when a dependency changes, fixes #2896
Juan Linietsky
2015-12-13
fixed and improved selection and list selection, closes #2852
Juan Linietsky
2015-12-13
added binary API to StreamPeer, fixes #2863
Juan Linietsky
2015-12-13
Fix array editor NodePath being relative to editor
Franklin Sobrinho
2015-12-13
Double-click item for reparent and choose a node in NodePath dialog
Franklin Sobrinho
2015-12-13
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-13
fix zip export
Juan Linietsky
2015-12-13
Merge pull request #3045 from TheHX/pr-nav-mesh
Rémi Verschelde
2015-12-13
Merge pull request #3047 from eska014/fix-play-project-button
Rémi Verschelde
2015-12-13
Merge pull request #3053 from TheHX/pr-revert-3043
Rémi Verschelde
2015-12-13
ability to export scene to zip
Juan Linietsky
2015-12-12
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-12
no more time error, fixes #2892
Juan Linietsky
2015-12-12
Remove last remaining variables of PR-3043
Franklin Sobrinho
2015-12-12
Merge pull request #2933 from TheHX/pr-shader-loader
Juan Linietsky
2015-12-12
Fix crash caused by a empty NavigationMesh
Franklin Sobrinho
2015-12-12
fix broken merge
Juan Linietsky
2015-12-12
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-12
-added option to keep debugger open, fixes #3031
Juan Linietsky
2015-12-12
Script debugger remains visible when using Debug->Show Debugger
Franklin Sobrinho
2015-12-11
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-11
-remove (can be added back in editor settings) icons from property editor
Juan Linietsky
2015-12-10
Merge pull request #2883 from TheHX/mesh_editor_plugin
Rémi Verschelde
2015-12-09
Merge pull request #3027 from TheHX/pr-project-manager-font
Rémi Verschelde
2015-12-09
Fix project manager not picking custom font
Franklin Sobrinho
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