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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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spatial_editor_gizmos.h
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Author
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-20
work in progress global illumination
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-20
Added listener spatial node.
Saracen
2016-03-09
fix possible crash in tools/editor/spatial_editor_gizmos.cpp
Hubert Jarosz
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-08
newline fixes
reduz
2015-09-09
Rewrite of the AudioStream API
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-09-16
CollisionPolygon (3D)
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-04-03
Make secondary handle 50% transparent in Path editor to distinguish from
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky