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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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settings_config_dialog.cpp
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Author
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-18
Fix Editor Settings dialog range editing by dragging and using the slider
Franklin Sobrinho
2016-07-03
Added search to shortcut config
Paulb23
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-05-23
Added color themes to the text editor
Paulb23
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-06
Temporary workaround for #78
Ignacio Etcheverry
2016-01-23
Revert "Better search for SectionedPropertyEditor, added "All" section"
Juan Linietsky
2016-01-12
Better search for SectionedPropertyEditor, added "All" section
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-15
-split view of property editor and editor settings
Juan Linietsky
2015-11-21
Implement name filter to PropertyEditor
Franklin Sobrinho
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky