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path: root/tools/editor/script_editor_debugger.h
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2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_...Rémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-24Fix visibility of bottom panel when start playingGuilherme Felipe
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-01-24Removed debugger X (hide) buttonIgnacio Etcheverry
2016-01-17-Massive editor dialog cleanupJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-12Remove last remaining variables of PR-3043Franklin Sobrinho
2015-12-12Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-12-added option to keep debugger open, fixes #3031Juan Linietsky
2015-12-12Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-10-20-Fixes on atlas import to save memory if mipmaps are not usedJuan Linietsky
2015-08-04more debugger fixesJuan Linietsky
2015-08-04error debuggerJuan Linietsky
2015-08-02live debug fixesJuan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky