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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_debugger.h
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Commit message (
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Author
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-05-22
Real-Time Remote Inspector support
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-01-24
Removed debugger X (hide) button
Ignacio Etcheverry
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
Remove last remaining variables of PR-3043
Franklin Sobrinho
2015-12-12
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-12
-added option to keep debugger open, fixes #3031
Juan Linietsky
2015-12-12
Script debugger remains visible when using Debug->Show Debugger
Franklin Sobrinho
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-10-20
-Fixes on atlas import to save memory if mipmaps are not used
Juan Linietsky
2015-08-04
more debugger fixes
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky