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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_debugger.cpp
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Author
2016-01-23
-Fixes a bunch of stdout errors, closes #2763 closes #2731
Juan Linietsky
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-08
Fix debugger close button and script editor "Show Debugger"
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
Remove last remaining variables of PR-3043
Franklin Sobrinho
2015-12-12
fix broken merge
Juan Linietsky
2015-12-12
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-12
-added option to keep debugger open, fixes #3031
Juan Linietsky
2015-12-12
Script debugger remains visible when using Debug->Show Debugger
Franklin Sobrinho
2015-10-28
Fix small memory leak
Franklin Sobrinho
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-10-20
-Fixes on atlas import to save memory if mipmaps are not used
Juan Linietsky
2015-08-04
more debugger fixes
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-08
Fix process being debugged has exited pop up #1128
Maximillian
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky