index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
script_editor_debugger.cpp
Age
Commit message (
Expand
)
Author
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_...
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-24
Fix visibility of bottom panel when start playing
Guilherme Felipe
2016-10-03
Merge pull request #6479 from RandomShaper/improve-debug-focus
Rémi Verschelde
2016-09-14
Improve debug focus behavior
Pedro J. Estébanez
2016-09-06
Always show output panel when debugging
supaiku
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-07-17
Keep debugger selected tab open when pressing the pause button
Franklin Sobrinho
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-06-11
remove (for now) the next/prev instance buttons in debugger, closes #4993
Juan Linietsky
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-05-30
Added more translatable strings in code. Updated template tools.pot.
DimOkGamer
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-25
Debugger: show error message if description is not available
Ignacio Etcheverry
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-22
Real-Time Remote Inspector support
Juan Linietsky
2016-05-21
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-01
Debugger: Fix breaked signal binding (#4508)
Rémi Verschelde
2016-01-25
Merge pull request #3436 from neikeq/rm_dbg_x
Rémi Verschelde
2016-01-25
Merge pull request #3435 from neikeq/output_focus_steal
Juan Linietsky
2016-01-24
Removed debugger X (hide) button
Ignacio Etcheverry
2016-01-24
Fix Output panel annoying focus steal
Ignacio Etcheverry
2016-01-23
-Fixes a bunch of stdout errors, closes #2763 closes #2731
Juan Linietsky
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-08
Fix debugger close button and script editor "Show Debugger"
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
Remove last remaining variables of PR-3043
Franklin Sobrinho
2015-12-12
fix broken merge
Juan Linietsky
2015-12-12
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-12
-added option to keep debugger open, fixes #3031
Juan Linietsky
2015-12-12
Script debugger remains visible when using Debug->Show Debugger
Franklin Sobrinho
2015-10-28
Fix small memory leak
Franklin Sobrinho
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-10-20
-Fixes on atlas import to save memory if mipmaps are not used
Juan Linietsky
2015-08-04
more debugger fixes
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
[next]