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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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script_create_dialog.cpp
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Author
2017-02-08
Save and restore debug options
volzhs
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-11
Can create or load script on Attach script dialog
volzhs
2016-10-20
fix #6031 when creating a script the language will be what you selected last ...
Adham Zahran
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-06-20
-Added ability to disable overwrite warning on file dialog, fixes #4545
Juan Linietsky
2016-06-18
revert previous fix, was a bad idea
Juan Linietsky
2016-06-18
-Do not ask about overwriting when opening a script in the wizard, but still ...
Juan Linietsky
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-08-09
Fix create script dialog title(s)
Maximillian
2015-08-09
Add create new script button to script editor menu
Maximillian
2015-06-06
new file dialog!
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-08
Changed popup_centered by popup_centered_minsize in editor dialogs
Franklin Sobrinho
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky