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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_tree_editor.h
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Author
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge pull request #7382 from volzhs/fix-visibility
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-28
Show visual notice for visibility on Scene Dock
volzhs
2016-10-27
Ability to drag script files from Filesystem dock to SceneTree dock.
Andreas Haas
2016-06-15
Adds the ability to draw parent-children relationship lines in scene tree editor
UgisBrekis
2016-06-11
Ability to discard instancing from menu, closes #4903
Juan Linietsky
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
2016-05-15
Experimental Right Mouse Button menu for SceneTree
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-16
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-10
Large improvements on scene packing and management
reduz
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-08
Add lock and group icon to scene tree editor
marynate
2014-04-19
heck
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky