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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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scene_tree_editor.cpp
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Author
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
some class renames
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7382 from volzhs/fix-visibility
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-28
Show visual notice for visibility on Scene Dock
volzhs
2016-12-28
Able to change visibility when ancestor node is hidden
volzhs
2016-12-02
Show selected node in Scene dock when parent node is folded
volzhs
2016-10-27
Ability to drag script files from Filesystem dock to SceneTree dock.
Andreas Haas
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-30
Fix typo for word_wrap
volzhs
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-07-18
Fix crash when dropping scene as a sibling of the root node
Franklin Sobrinho
2016-07-16
Fix signals/group button on Scene dock
Franklin Sobrinho
2016-06-28
Change method of storing folding, solves problems with inheritance, closes #3395
Juan Linietsky
2016-06-15
Adds the ability to draw parent-children relationship lines in scene tree editor
UgisBrekis
2016-06-13
Merge pull request #5177 from vnen/string-subsequence
Juan Linietsky
2016-06-12
Add subsequence search to tools
George Marques
2016-06-11
Ability to discard instancing from menu, closes #4903
Juan Linietsky
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
Merge pull request #4690 from volzhs/dnd-visual
Rémi Verschelde
2016-05-17
Scenetree Nodes drag and drop visual representation
volzhs
2016-05-17
use case insensitive for searching nodes in Scene tree dock
volzhs
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
2016-05-15
Experimental Right Mouse Button menu for SceneTree
Juan Linietsky
2016-05-11
ability to drag scenes from filesystem to tree for instancing
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-09
-Allow renaming root node of inherited scene
Juan Linietsky
2016-01-26
Fix crash when renaming nodes using focus loss
Franklin Sobrinho
2016-01-23
-Fixes a bunch of stdout errors, closes #2763 closes #2731
Juan Linietsky
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
Double-click item for reparent and choose a node in NodePath dialog
Franklin Sobrinho
2015-11-28
Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when...
Franklin Sobrinho
2015-11-10
Fix node renaming bug when using the '.' character
sanikoyes
2015-10-17
-Propertly restrict renaming of nodes in inherited scenes, fixes #2615
Juan Linietsky
2015-10-16
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-10
Large improvements on scene packing and management
reduz
2015-06-14
missing changes
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
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