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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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scene_tree_editor.cpp
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Author
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-07-18
Fix crash when dropping scene as a sibling of the root node
Franklin Sobrinho
2016-07-16
Fix signals/group button on Scene dock
Franklin Sobrinho
2016-06-28
Change method of storing folding, solves problems with inheritance, closes #3395
Juan Linietsky
2016-06-15
Adds the ability to draw parent-children relationship lines in scene tree editor
UgisBrekis
2016-06-13
Merge pull request #5177 from vnen/string-subsequence
Juan Linietsky
2016-06-12
Add subsequence search to tools
George Marques
2016-06-11
Ability to discard instancing from menu, closes #4903
Juan Linietsky
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
Merge pull request #4690 from volzhs/dnd-visual
Rémi Verschelde
2016-05-17
Scenetree Nodes drag and drop visual representation
volzhs
2016-05-17
use case insensitive for searching nodes in Scene tree dock
volzhs
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
2016-05-15
Experimental Right Mouse Button menu for SceneTree
Juan Linietsky
2016-05-11
ability to drag scenes from filesystem to tree for instancing
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-09
-Allow renaming root node of inherited scene
Juan Linietsky
2016-01-26
Fix crash when renaming nodes using focus loss
Franklin Sobrinho
2016-01-23
-Fixes a bunch of stdout errors, closes #2763 closes #2731
Juan Linietsky
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
Double-click item for reparent and choose a node in NodePath dialog
Franklin Sobrinho
2015-11-28
Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when...
Franklin Sobrinho
2015-11-10
Fix node renaming bug when using the '.' character
sanikoyes
2015-10-17
-Propertly restrict renaming of nodes in inherited scenes, fixes #2615
Juan Linietsky
2015-10-16
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-10
Large improvements on scene packing and management
reduz
2015-06-14
missing changes
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-08
Changed popup_centered by popup_centered_minsize in editor dialogs
Franklin Sobrinho
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-05-09
Make visibility icon always last to display in scene tree
marynate
2014-05-08
Add lock and group icon to scene tree editor
marynate
2014-04-19
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-04-19
heck
Juan Linietsky
2014-04-18
-Revert change that broke paths
Juan Linietsky
2014-03-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-11
fixed editor NodePath property
sanikoyes
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky