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path: root/tools/editor/scene_tree_dock.h
AgeCommit message (Collapse)Author
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-19Fixed a bug where a user could add a cyclical dependency, causing a crash.Nathan Warden
2014-09-21Fix #395: change node name does not refresh in the inspector until you ↵Ralf Hölzemer
reselect it - added missing _node_renamed function to SceneTreeDock
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-07-02Forgot to add SceneTreeDock::set_selected change in last PRmarynate
2014-05-10Shift+Del to delete nodes without confirmationmarynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky