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path: root/tools/editor/scene_tree_dock.h
AgeCommit message (Collapse)Author
2016-11-11Can create or load script on Attach script dialogvolzhs
2016-11-01Option for detaching script from node (#6934).Mateusz Adamczyk
2016-10-30Merge pull request #6945 from Hinsbart/script_dndRémi Verschelde
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-30Merge pull request #6920 from volzhs/dragndrop-2dRémi Verschelde
Improve drag and drop on 2D viewport
2016-10-27Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas
Allows to attach scripts by dragging them onto the target Node.
2016-10-26Improve drag and drop on 2D viewportvolzhs
2016-10-19Option to load script for node (#6839)Mateusz Adamczyk
2016-10-11Replace a node with saved branch scene instancevolzhs
2016-09-12Modified resource menu for node scripts so it always goes through the new ↵Juan Linietsky
script wizard.
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
In 3D it will focus in the first viewport Enable double click for trees
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
2016-08-03More progress on visual script editingJuan Linietsky
2016-07-21"FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho
2016-06-30Many fixes to scene tree node dragging, closes #5341Juan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky
Will eventually replace the buttons of that dock, so please test it!
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-01-15Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-02-New reparent option "keep global transform" on reparent dialog. It is ↵Juan Linietsky
enabled by default. Closes #2284
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-27Moved subscene creation from scene menu to an icon on the scene dockRémi Verschelde
Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
2015-08-25Multiple, simultaneous node editing spuport!!Juan Linietsky
..but will you be brave enough to try it? :)
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-14missing changesJuan Linietsky
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-19Fixed a bug where a user could add a cyclical dependency, causing a crash.Nathan Warden
2014-09-21Fix #395: change node name does not refresh in the inspector until you ↵Ralf Hölzemer
reselect it - added missing _node_renamed function to SceneTreeDock
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-07-02Forgot to add SceneTreeDock::set_selected change in last PRmarynate
2014-05-10Shift+Del to delete nodes without confirmationmarynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky