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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_tree_dock.h
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Author
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-06-03
Signals became a tab
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
2016-05-15
Experimental Right Mouse Button menu for SceneTree
Juan Linietsky
2016-05-11
ability to drag scenes from filesystem to tree for instancing
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-01-15
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Rémi Verschelde
2016-01-02
-New reparent option "keep global transform" on reparent dialog. It is enable...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-27
Moved subscene creation from scene menu to an icon on the scene dock
Rémi Verschelde
2015-08-25
Multiple, simultaneous node editing spuport!!
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-14
missing changes
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-19
Fixed a bug where a user could add a cyclical dependency, causing a crash.
Nathan Warden
2014-09-21
Fix #395: change node name does not refresh in the inspector until you resele...
Ralf Hölzemer
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-07-02
Forgot to add SceneTreeDock::set_selected change in last PR
marynate
2014-05-10
Shift+Del to delete nodes without confirmation
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky