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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_tree_dock.cpp
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Author
2016-11-11
Can create or load script on Attach script dialog
volzhs
2016-11-09
Merge pull request #7027 from Keetz/master
Rémi Verschelde
2016-11-06
Merge pull request #7035 from volzhs/undo-redo-duplicate
Rémi Verschelde
2016-11-06
Merge pull request #7009 from volzhs/fix-double-click
Rémi Verschelde
2016-11-05
Fix #7016, add script create icon
Pawel Kowal
2016-11-05
Prevent to make UndoRedo for duplicate if no selected node
volzhs
2016-11-03
Fix scene tree drag & drop places node as child (#6912)
Keetz
2016-11-01
Option for detaching script from node (#6934).
Mateusz Adamczyk
2016-11-01
Fix to focus or rename node by double click
volzhs
2016-10-30
Merge pull request #6945 from Hinsbart/script_dnd
Rémi Verschelde
2016-10-27
Ability to drag script files from Filesystem dock to SceneTree dock.
Andreas Haas
2016-10-19
Option to load script for node (#6839)
Mateusz Adamczyk
2016-10-11
Replace a node with saved branch scene instance
volzhs
2016-10-08
Refactor node naming APIs used by editor
Pedro J. Estébanez
2016-10-08
Fix reparent undo not renaming back
Pedro J. Estébanez
2016-09-12
Modified resource menu for node scripts so it always goes through the new scr...
Juan Linietsky
2016-08-27
Double click on scene tree element to focus currently selected node
Daniel J. Ramirez
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-08-01
Added Scene tree dock shortcuts
Paulb23
2016-07-23
Merge pull request #5821 from TheHX/issue-5795
Rémi Verschelde
2016-07-22
Removed support for saving paths as relative, closes #5728
Juan Linietsky
2016-07-21
"FileSystem" dock now instance all selected scenes in one action
Franklin Sobrinho
2016-07-18
Fix crash when dropping scene as a sibling of the root node
Franklin Sobrinho
2016-07-10
Fix custom types showing on wrong dialogs
Franklin Sobrinho
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-07-07
SceneTreeDock: Fix wrong argument in _has_visible_children
Rémi Verschelde
2016-06-30
Many fixes to scene tree node dragging, closes #5341
Juan Linietsky
2016-06-27
Figured out a way to fix event propagation for shortcuts and some other cases...
Juan Linietsky
2016-06-20
property remove parent owned nodes when using replace, fixes #4128
Juan Linietsky
2016-06-19
Added shortcuts to scene tree dock
Daniel J. Ramirez
2016-06-18
-fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, clo...
Juan Linietsky
2016-06-11
Ability to discard instancing from menu, closes #4903
Juan Linietsky
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-06-03
Signals became a tab
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-23
General docks clean up
Juan Linietsky
2016-05-23
use node name as filename when save scene
volzhs
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
Merge pull request #4652 from Paulb23/node_duplication_position
Rémi Verschelde
2016-05-16
Missing translatable strings
Juan Linietsky
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
2016-05-15
Experimental Right Mouse Button menu for SceneTree
Juan Linietsky
2016-05-13
Node duplication positions under duplicated node, issue 964
Paulb23
2016-05-11
ability to drag scenes from filesystem to tree for instancing
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
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