Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-11 | Ability to discard instancing from menu, closes #4903 | Juan Linietsky | |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-03 | Signals became a tab | Juan Linietsky | |
added icons to contextual scene tree menu | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | General docks clean up | Juan Linietsky | |
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching | |||
2016-05-23 | use node name as filename when save scene | volzhs | |
fix #4723 | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-17 | Merge pull request #4652 from Paulb23/node_duplication_position | Rémi Verschelde | |
Node duplication positions under duplicated node, issue #964 | |||
2016-05-16 | Missing translatable strings | Juan Linietsky | |
2016-05-16 | Contextualized Scene Tree menu | Juan Linietsky | |
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | |||
2016-05-15 | Experimental Right Mouse Button menu for SceneTree | Juan Linietsky | |
Will eventually replace the buttons of that dock, so please test it! | |||
2016-05-13 | Node duplication positions under duplicated node, issue 964 | Paulb23 | |
2016-05-11 | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support | |||
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-04-12 | Keep editable instances data when replacing tree root node | Ignacio Etcheverry | |
2016-04-02 | Enables the possibility of editing on multiple plugins at same time on same ↵ | hodes | |
object type. | |||
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky | |
-Added a bottom menu list | |||
2016-01-15 | Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock | Rémi Verschelde | |
Moved subscene creation from scene menu to an icon on the scene dock | |||
2016-01-12 | small hack to make collisionobjects work with replace, fixes #2992 | Juan Linietsky | |
2016-01-02 | -New reparent option "keep global transform" on reparent dialog. It is ↵ | Juan Linietsky | |
enabled by default. Closes #2284 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-19 | Remove padding in bottom HBoxContainer of scene tree dock | Rémi Verschelde | |
This way the new "Create new scene from node(s)" button does not make the bar overflow | |||
2015-11-27 | Moved subscene creation from scene menu to an icon on the scene dock | Rémi Verschelde | |
Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes. | |||
2015-11-23 | Import Sub-Scene as root's child if no node is selected | neikeq | |
2015-11-19 | Merge pull request #2445 from TheHX/issue_2113 | Juan Linietsky | |
Possible fix for crash on replacing Path2D node (#2113) | |||
2015-10-21 | -fixes to ring buffer (fixes network error) | Juan Linietsky | |
-fixes to invalid disabling of commands on scene tree dock | |||
2015-10-17 | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 | Juan Linietsky | |
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-09-07 | Possible fix for issue #2113 | Franklin Sobrinho | |
* closes #2113 | |||
2015-08-25 | Multiple, simultaneous node editing spuport!! | Juan Linietsky | |
..but will you be brave enough to try it? :) | |||
2015-08-02 | live debug fixes | Juan Linietsky | |
removing node in live debugging fixed | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-06-14 | missing changes | Juan Linietsky | |
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | |
2015-03-31 | New node will be added to root node if nothing is selected | mostafahassan | |
2015-02-19 | Changed the tooltip message for instancing a scene. | Nathan Warden | |
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node. | |||
2015-01-20 | Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵ | Nathan Warden | |
dependency. | |||
2015-01-19 | Fixed a bug where a user could add a cyclical dependency, causing a crash. | Nathan Warden | |
2015-01-11 | fix naming of duplicated nodes, closes #1161, adds separator character ↵ | Dana Olson | |
preferences | |||
2014-12-18 | Small clean-up.. | TheoXD | |
2014-12-18 | Restricted to same parent, seem to work better now. | TheoXD | |
2014-12-18 | Selected node(s) can now be moved up and down in scene tree dock. | TheoXD | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-09-21 | Fix #395: change node name does not refresh in the inspector until you ↵ | Ralf Hölzemer | |
reselect it - added missing _node_renamed function to SceneTreeDock |