Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | |
2015-03-31 | New node will be added to root node if nothing is selected | mostafahassan | |
2015-02-19 | Changed the tooltip message for instancing a scene. | Nathan Warden | |
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node. | |||
2015-01-20 | Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵ | Nathan Warden | |
dependency. | |||
2015-01-19 | Fixed a bug where a user could add a cyclical dependency, causing a crash. | Nathan Warden | |
2015-01-11 | fix naming of duplicated nodes, closes #1161, adds separator character ↵ | Dana Olson | |
preferences | |||
2014-12-18 | Small clean-up.. | TheoXD | |
2014-12-18 | Restricted to same parent, seem to work better now. | TheoXD | |
2014-12-18 | Selected node(s) can now be moved up and down in scene tree dock. | TheoXD | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-09-21 | Fix #395: change node name does not refresh in the inspector until you ↵ | Ralf Hölzemer | |
reselect it - added missing _node_renamed function to SceneTreeDock | |||
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky | |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! | |||
2014-07-02 | Forgot to add SceneTreeDock::set_selected change in last PR | marynate | |
2014-05-10 | Shift+Del to delete nodes without confirmation | marynate | |
2014-05-08 | Add lock and group icon to scene tree editor | marynate | |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky | |
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |