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path: root/tools/editor/scene_tree_dock.cpp
AgeCommit message (Collapse)Author
2016-04-12Keep editable instances data when replacing tree root nodeIgnacio Etcheverry
2016-04-02Enables the possibility of editing on multiple plugins at same time on same ↵hodes
object type.
2016-01-17-Massive editor dialog cleanupJuan Linietsky
-Added a bottom menu list
2016-01-15Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-12small hack to make collisionobjects work with replace, fixes #2992Juan Linietsky
2016-01-02-New reparent option "keep global transform" on reparent dialog. It is ↵Juan Linietsky
enabled by default. Closes #2284
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-19Remove padding in bottom HBoxContainer of scene tree dockRémi Verschelde
This way the new "Create new scene from node(s)" button does not make the bar overflow
2015-11-27Moved subscene creation from scene menu to an icon on the scene dockRémi Verschelde
Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
2015-11-23Import Sub-Scene as root's child if no node is selectedneikeq
2015-11-19Merge pull request #2445 from TheHX/issue_2113Juan Linietsky
Possible fix for crash on replacing Path2D node (#2113)
2015-10-21-fixes to ring buffer (fixes network error)Juan Linietsky
-fixes to invalid disabling of commands on scene tree dock
2015-10-17-fixes disability to remove instanced nodes when reopening scene. Fixes #2610Juan Linietsky
2015-10-10Large improvements on scene packing and managementreduz
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
2015-09-07Possible fix for issue #2113Franklin Sobrinho
* closes #2113
2015-08-25Multiple, simultaneous node editing spuport!!Juan Linietsky
..but will you be brave enough to try it? :)
2015-08-02live debug fixesJuan Linietsky
removing node in live debugging fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-06-14missing changesJuan Linietsky
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-08Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho
2015-03-31New node will be added to root node if nothing is selectedmostafahassan
2015-02-19Changed the tooltip message for instancing a scene.Nathan Warden
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node.
2015-01-20Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵Nathan Warden
dependency.
2015-01-19Fixed a bug where a user could add a cyclical dependency, causing a crash.Nathan Warden
2015-01-11fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson
preferences
2014-12-18Small clean-up..TheoXD
2014-12-18Restricted to same parent, seem to work better now.TheoXD
2014-12-18Selected node(s) can now be moved up and down in scene tree dock.TheoXD
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-09-21Fix #395: change node name does not refresh in the inspector until you ↵Ralf Hölzemer
reselect it - added missing _node_renamed function to SceneTreeDock
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-07-02Forgot to add SceneTreeDock::set_selected change in last PRmarynate
2014-05-10Shift+Del to delete nodes without confirmationmarynate
2014-05-08Add lock and group icon to scene tree editormarynate
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky