Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-27 | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | |
In 3D it will focus in the first viewport Enable double click for trees | |||
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky | |
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||
2016-08-03 | More progress on visual script editing | Juan Linietsky | |
2016-08-01 | Added Scene tree dock shortcuts | Paulb23 | |
2016-07-23 | Merge pull request #5821 from TheHX/issue-5795 | Rémi Verschelde | |
Improved FileSystem dock "Instance" option | |||
2016-07-22 | Removed support for saving paths as relative, closes #5728 | Juan Linietsky | |
Editor now has good refactoring tools, so this function is mostly obsolete | |||
2016-07-21 | "FileSystem" dock now instance all selected scenes in one action | Franklin Sobrinho | |
2016-07-18 | Fix crash when dropping scene as a sibling of the root node | Franklin Sobrinho | |
2016-07-10 | Fix custom types showing on wrong dialogs | Franklin Sobrinho | |
* The custom types are visible when the dialog is shown | |||
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-07 | SceneTreeDock: Fix wrong argument in _has_visible_children | Rémi Verschelde | |
Seen while checking for unused variables, which `child` was. | |||
2016-06-30 | Many fixes to scene tree node dragging, closes #5341 | Juan Linietsky | |
2016-06-27 | Figured out a way to fix event propagation for shortcuts and some other ↵ | Juan Linietsky | |
cases so they properly stop shortcuts if a modal window is open, closes #4848 | |||
2016-06-20 | property remove parent owned nodes when using replace, fixes #4128 | Juan Linietsky | |
2016-06-19 | Added shortcuts to scene tree dock | Daniel J. Ramirez | |
2016-06-18 | -fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, ↵ | Juan Linietsky | |
closes #4628 -avoid editor scrollable areas to scroll if touchscreen ui hint is turned on | |||
2016-06-11 | Ability to discard instancing from menu, closes #4903 | Juan Linietsky | |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-03 | Signals became a tab | Juan Linietsky | |
added icons to contextual scene tree menu | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | General docks clean up | Juan Linietsky | |
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching | |||
2016-05-23 | use node name as filename when save scene | volzhs | |
fix #4723 | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-17 | Merge pull request #4652 from Paulb23/node_duplication_position | Rémi Verschelde | |
Node duplication positions under duplicated node, issue #964 | |||
2016-05-16 | Missing translatable strings | Juan Linietsky | |
2016-05-16 | Contextualized Scene Tree menu | Juan Linietsky | |
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | |||
2016-05-15 | Experimental Right Mouse Button menu for SceneTree | Juan Linietsky | |
Will eventually replace the buttons of that dock, so please test it! | |||
2016-05-13 | Node duplication positions under duplicated node, issue 964 | Paulb23 | |
2016-05-11 | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support | |||
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-04-12 | Keep editable instances data when replacing tree root node | Ignacio Etcheverry | |
2016-04-02 | Enables the possibility of editing on multiple plugins at same time on same ↵ | hodes | |
object type. | |||
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky | |
-Added a bottom menu list | |||
2016-01-15 | Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock | Rémi Verschelde | |
Moved subscene creation from scene menu to an icon on the scene dock | |||
2016-01-12 | small hack to make collisionobjects work with replace, fixes #2992 | Juan Linietsky | |
2016-01-02 | -New reparent option "keep global transform" on reparent dialog. It is ↵ | Juan Linietsky | |
enabled by default. Closes #2284 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-19 | Remove padding in bottom HBoxContainer of scene tree dock | Rémi Verschelde | |
This way the new "Create new scene from node(s)" button does not make the bar overflow | |||
2015-11-27 | Moved subscene creation from scene menu to an icon on the scene dock | Rémi Verschelde | |
Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes. | |||
2015-11-23 | Import Sub-Scene as root's child if no node is selected | neikeq | |
2015-11-19 | Merge pull request #2445 from TheHX/issue_2113 | Juan Linietsky | |
Possible fix for crash on replacing Path2D node (#2113) | |||
2015-10-21 | -fixes to ring buffer (fixes network error) | Juan Linietsky | |
-fixes to invalid disabling of commands on scene tree dock | |||
2015-10-17 | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 | Juan Linietsky | |
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-09-07 | Possible fix for issue #2113 | Franklin Sobrinho | |
* closes #2113 | |||
2015-08-25 | Multiple, simultaneous node editing spuport!! | Juan Linietsky | |
..but will you be brave enough to try it? :) |