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path: root/tools/editor/scene_tree_dock.cpp
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2017-02-02Fix crash when saving root node by "Save Branch as Scene" with unsaved scenevolzhs
Fix #7667 (cherry picked from commit 43a2599801be348dfd41d928c7a66a590dbe8745)
2017-02-02Merge pull request #7672 from Hinsbart/drag_crashRémi Verschelde
SceneTreeDock: Fix crash when dragging invalid nodes.
2017-01-29SceneTreeDock: Fix crash when dragging invalid nodes.Andreas Haas
Fixes #7529
2017-01-29Replicate load-as-placeholder state on node duplicationPedro J. Estébanez
Cherry-picked from 936f2e3b4e9fb657f6c874020428f8159356d923
2017-01-16Added some missing icons and modified othersDaniel J. Ramirez
2017-01-16Merge pull request #7536 from GodotExplorer/pr-copy-node-pathRémi Verschelde
Add 'Copy Node Path' action to right mouse menu
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-15Add 'Copy Node Path' action to right mouse menuGeequlim
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-12some class renamesJuan Linietsky
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵Juan Linietsky
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky
item_pressed, closes #3188
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-11Can create or load script on Attach script dialogvolzhs
2016-11-09Merge pull request #7027 from Keetz/masterRémi Verschelde
Fix scene tree drag & drop places node as child (#6912)
2016-11-06Merge pull request #7035 from volzhs/undo-redo-duplicateRémi Verschelde
Prevent to make UndoRedo for duplicate if no selected node
2016-11-06Merge pull request #7009 from volzhs/fix-double-clickRémi Verschelde
Fix to focus or rename node by double click
2016-11-05Fix #7016, add script create iconPawel Kowal
2016-11-05Prevent to make UndoRedo for duplicate if no selected nodevolzhs
2016-11-03Fix scene tree drag & drop places node as child (#6912)Keetz
2016-11-01Option for detaching script from node (#6934).Mateusz Adamczyk
2016-11-01Fix to focus or rename node by double clickvolzhs
2016-10-30Merge pull request #6945 from Hinsbart/script_dndRémi Verschelde
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-27Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas
Allows to attach scripts by dragging them onto the target Node.
2016-10-19Option to load script for node (#6839)Mateusz Adamczyk
2016-10-11Replace a node with saved branch scene instancevolzhs
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
Make 'name_num_separator' a project setting Make all node operations separator-aware
2016-10-08Fix reparent undo not renaming backPedro J. Estébanez
2016-09-12Modified resource menu for node scripts so it always goes through the new ↵Juan Linietsky
script wizard.
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
In 3D it will focus in the first viewport Enable double click for trees
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-01Added Scene tree dock shortcutsPaulb23
2016-07-23Merge pull request #5821 from TheHX/issue-5795Rémi Verschelde
Improved FileSystem dock "Instance" option
2016-07-22Removed support for saving paths as relative, closes #5728Juan Linietsky
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-21"FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho
2016-07-18Fix crash when dropping scene as a sibling of the root nodeFranklin Sobrinho
2016-07-10Fix custom types showing on wrong dialogsFranklin Sobrinho
* The custom types are visible when the dialog is shown
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07SceneTreeDock: Fix wrong argument in _has_visible_childrenRémi Verschelde
Seen while checking for unused variables, which `child` was.
2016-06-30Many fixes to scene tree node dragging, closes #5341Juan Linietsky
2016-06-27Figured out a way to fix event propagation for shortcuts and some other ↵Juan Linietsky
cases so they properly stop shortcuts if a modal window is open, closes #4848
2016-06-20property remove parent owned nodes when using replace, fixes #4128Juan Linietsky
2016-06-19Added shortcuts to scene tree dockDaniel J. Ramirez
2016-06-18-fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, ↵Juan Linietsky
closes #4628 -avoid editor scrollable areas to scroll if touchscreen ui hint is turned on
2016-06-11Ability to discard instancing from menu, closes #4903Juan Linietsky