Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-02 | Fix crash when saving root node by "Save Branch as Scene" with unsaved scene | volzhs | |
Fix #7667 (cherry picked from commit 43a2599801be348dfd41d928c7a66a590dbe8745) | |||
2017-02-02 | Merge pull request #7672 from Hinsbart/drag_crash | Rémi Verschelde | |
SceneTreeDock: Fix crash when dragging invalid nodes. | |||
2017-01-29 | SceneTreeDock: Fix crash when dragging invalid nodes. | Andreas Haas | |
Fixes #7529 | |||
2017-01-29 | Replicate load-as-placeholder state on node duplication | Pedro J. Estébanez | |
Cherry-picked from 936f2e3b4e9fb657f6c874020428f8159356d923 | |||
2017-01-16 | Added some missing icons and modified others | Daniel J. Ramirez | |
2017-01-16 | Merge pull request #7536 from GodotExplorer/pr-copy-node-path | Rémi Verschelde | |
Add 'Copy Node Path' action to right mouse menu | |||
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-15 | Add 'Copy Node Path' action to right mouse menu | Geequlim | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-12 | some class renames | Juan Linietsky | |
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | |||
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | |
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | |||
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | |
item_pressed, closes #3188 | |||
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-11 | Can create or load script on Attach script dialog | volzhs | |
2016-11-09 | Merge pull request #7027 from Keetz/master | Rémi Verschelde | |
Fix scene tree drag & drop places node as child (#6912) | |||
2016-11-06 | Merge pull request #7035 from volzhs/undo-redo-duplicate | Rémi Verschelde | |
Prevent to make UndoRedo for duplicate if no selected node | |||
2016-11-06 | Merge pull request #7009 from volzhs/fix-double-click | Rémi Verschelde | |
Fix to focus or rename node by double click | |||
2016-11-05 | Fix #7016, add script create icon | Pawel Kowal | |
2016-11-05 | Prevent to make UndoRedo for duplicate if no selected node | volzhs | |
2016-11-03 | Fix scene tree drag & drop places node as child (#6912) | Keetz | |
2016-11-01 | Option for detaching script from node (#6934). | Mateusz Adamczyk | |
2016-11-01 | Fix to focus or rename node by double click | volzhs | |
2016-10-30 | Merge pull request #6945 from Hinsbart/script_dnd | Rémi Verschelde | |
Ability to drag script files from Filesystem dock to SceneTree dock. | |||
2016-10-27 | Ability to drag script files from Filesystem dock to SceneTree dock. | Andreas Haas | |
Allows to attach scripts by dragging them onto the target Node. | |||
2016-10-19 | Option to load script for node (#6839) | Mateusz Adamczyk | |
2016-10-11 | Replace a node with saved branch scene instance | volzhs | |
2016-10-08 | Refactor node naming APIs used by editor | Pedro J. Estébanez | |
Make 'name_num_separator' a project setting Make all node operations separator-aware | |||
2016-10-08 | Fix reparent undo not renaming back | Pedro J. Estébanez | |
2016-09-12 | Modified resource menu for node scripts so it always goes through the new ↵ | Juan Linietsky | |
script wizard. | |||
2016-08-27 | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | |
In 3D it will focus in the first viewport Enable double click for trees | |||
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky | |
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||
2016-08-03 | More progress on visual script editing | Juan Linietsky | |
2016-08-01 | Added Scene tree dock shortcuts | Paulb23 | |
2016-07-23 | Merge pull request #5821 from TheHX/issue-5795 | Rémi Verschelde | |
Improved FileSystem dock "Instance" option | |||
2016-07-22 | Removed support for saving paths as relative, closes #5728 | Juan Linietsky | |
Editor now has good refactoring tools, so this function is mostly obsolete | |||
2016-07-21 | "FileSystem" dock now instance all selected scenes in one action | Franklin Sobrinho | |
2016-07-18 | Fix crash when dropping scene as a sibling of the root node | Franklin Sobrinho | |
2016-07-10 | Fix custom types showing on wrong dialogs | Franklin Sobrinho | |
* The custom types are visible when the dialog is shown | |||
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-07 | SceneTreeDock: Fix wrong argument in _has_visible_children | Rémi Verschelde | |
Seen while checking for unused variables, which `child` was. | |||
2016-06-30 | Many fixes to scene tree node dragging, closes #5341 | Juan Linietsky | |
2016-06-27 | Figured out a way to fix event propagation for shortcuts and some other ↵ | Juan Linietsky | |
cases so they properly stop shortcuts if a modal window is open, closes #4848 | |||
2016-06-20 | property remove parent owned nodes when using replace, fixes #4128 | Juan Linietsky | |
2016-06-19 | Added shortcuts to scene tree dock | Daniel J. Ramirez | |
2016-06-18 | -fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, ↵ | Juan Linietsky | |
closes #4628 -avoid editor scrollable areas to scroll if touchscreen ui hint is turned on | |||
2016-06-11 | Ability to discard instancing from menu, closes #4903 | Juan Linietsky | |