Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-09-21 | Fix #395: change node name does not refresh in the inspector until you ↵ | Ralf Hölzemer | |
reselect it - added missing _node_renamed function to SceneTreeDock | |||
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky | |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! | |||
2014-07-02 | Forgot to add SceneTreeDock::set_selected change in last PR | marynate | |
2014-05-10 | Shift+Del to delete nodes without confirmation | marynate | |
2014-05-08 | Add lock and group icon to scene tree editor | marynate | |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky | |
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |