Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky | |
-Added a bottom menu list | |||
2016-01-15 | Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock | Rémi Verschelde | |
Moved subscene creation from scene menu to an icon on the scene dock | |||
2016-01-12 | small hack to make collisionobjects work with replace, fixes #2992 | Juan Linietsky | |
2016-01-02 | -New reparent option "keep global transform" on reparent dialog. It is ↵ | Juan Linietsky | |
enabled by default. Closes #2284 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-19 | Remove padding in bottom HBoxContainer of scene tree dock | Rémi Verschelde | |
This way the new "Create new scene from node(s)" button does not make the bar overflow | |||
2015-11-27 | Moved subscene creation from scene menu to an icon on the scene dock | Rémi Verschelde | |
Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes. | |||
2015-11-23 | Import Sub-Scene as root's child if no node is selected | neikeq | |
2015-11-19 | Merge pull request #2445 from TheHX/issue_2113 | Juan Linietsky | |
Possible fix for crash on replacing Path2D node (#2113) | |||
2015-10-21 | -fixes to ring buffer (fixes network error) | Juan Linietsky | |
-fixes to invalid disabling of commands on scene tree dock | |||
2015-10-17 | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 | Juan Linietsky | |
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-09-07 | Possible fix for issue #2113 | Franklin Sobrinho | |
* closes #2113 | |||
2015-08-25 | Multiple, simultaneous node editing spuport!! | Juan Linietsky | |
..but will you be brave enough to try it? :) | |||
2015-08-02 | live debug fixes | Juan Linietsky | |
removing node in live debugging fixed | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-06-14 | missing changes | Juan Linietsky | |
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | |
2015-03-31 | New node will be added to root node if nothing is selected | mostafahassan | |
2015-02-19 | Changed the tooltip message for instancing a scene. | Nathan Warden | |
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node. | |||
2015-01-20 | Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵ | Nathan Warden | |
dependency. | |||
2015-01-19 | Fixed a bug where a user could add a cyclical dependency, causing a crash. | Nathan Warden | |
2015-01-11 | fix naming of duplicated nodes, closes #1161, adds separator character ↵ | Dana Olson | |
preferences | |||
2014-12-18 | Small clean-up.. | TheoXD | |
2014-12-18 | Restricted to same parent, seem to work better now. | TheoXD | |
2014-12-18 | Selected node(s) can now be moved up and down in scene tree dock. | TheoXD | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-09-21 | Fix #395: change node name does not refresh in the inspector until you ↵ | Ralf Hölzemer | |
reselect it - added missing _node_renamed function to SceneTreeDock | |||
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky | |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! | |||
2014-07-02 | Forgot to add SceneTreeDock::set_selected change in last PR | marynate | |
2014-05-10 | Shift+Del to delete nodes without confirmation | marynate | |
2014-05-08 | Add lock and group icon to scene tree editor | marynate | |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky | |
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |