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path: root/tools/editor/scene_tree_dock.cpp
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2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-11Can create or load script on Attach script dialogvolzhs
2016-11-09Merge pull request #7027 from Keetz/masterRémi Verschelde
Fix scene tree drag & drop places node as child (#6912)
2016-11-06Merge pull request #7035 from volzhs/undo-redo-duplicateRémi Verschelde
Prevent to make UndoRedo for duplicate if no selected node
2016-11-06Merge pull request #7009 from volzhs/fix-double-clickRémi Verschelde
Fix to focus or rename node by double click
2016-11-05Fix #7016, add script create iconPawel Kowal
2016-11-05Prevent to make UndoRedo for duplicate if no selected nodevolzhs
2016-11-03Fix scene tree drag & drop places node as child (#6912)Keetz
2016-11-01Option for detaching script from node (#6934).Mateusz Adamczyk
2016-11-01Fix to focus or rename node by double clickvolzhs
2016-10-30Merge pull request #6945 from Hinsbart/script_dndRémi Verschelde
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-27Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas
Allows to attach scripts by dragging them onto the target Node.
2016-10-19Option to load script for node (#6839)Mateusz Adamczyk
2016-10-11Replace a node with saved branch scene instancevolzhs
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
Make 'name_num_separator' a project setting Make all node operations separator-aware
2016-10-08Fix reparent undo not renaming backPedro J. Estébanez
2016-09-12Modified resource menu for node scripts so it always goes through the new ↵Juan Linietsky
script wizard.
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
In 3D it will focus in the first viewport Enable double click for trees
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-01Added Scene tree dock shortcutsPaulb23
2016-07-23Merge pull request #5821 from TheHX/issue-5795Rémi Verschelde
Improved FileSystem dock "Instance" option
2016-07-22Removed support for saving paths as relative, closes #5728Juan Linietsky
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-21"FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho
2016-07-18Fix crash when dropping scene as a sibling of the root nodeFranklin Sobrinho
2016-07-10Fix custom types showing on wrong dialogsFranklin Sobrinho
* The custom types are visible when the dialog is shown
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07SceneTreeDock: Fix wrong argument in _has_visible_childrenRémi Verschelde
Seen while checking for unused variables, which `child` was.
2016-06-30Many fixes to scene tree node dragging, closes #5341Juan Linietsky
2016-06-27Figured out a way to fix event propagation for shortcuts and some other ↵Juan Linietsky
cases so they properly stop shortcuts if a modal window is open, closes #4848
2016-06-20property remove parent owned nodes when using replace, fixes #4128Juan Linietsky
2016-06-19Added shortcuts to scene tree dockDaniel J. Ramirez
2016-06-18-fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, ↵Juan Linietsky
closes #4628 -avoid editor scrollable areas to scroll if touchscreen ui hint is turned on
2016-06-11Ability to discard instancing from menu, closes #4903Juan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-23General docks clean upJuan Linietsky
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
2016-05-23use node name as filename when save scenevolzhs
fix #4723
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-17Merge pull request #4652 from Paulb23/node_duplication_positionRémi Verschelde
Node duplication positions under duplicated node, issue #964
2016-05-16Missing translatable stringsJuan Linietsky
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky
Will eventually replace the buttons of that dock, so please test it!
2016-05-13Node duplication positions under duplicated node, issue 964Paulb23
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky