Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-11 | Can create or load script on Attach script dialog | volzhs | |
2016-11-09 | Merge pull request #7027 from Keetz/master | Rémi Verschelde | |
Fix scene tree drag & drop places node as child (#6912) | |||
2016-11-06 | Merge pull request #7035 from volzhs/undo-redo-duplicate | Rémi Verschelde | |
Prevent to make UndoRedo for duplicate if no selected node | |||
2016-11-06 | Merge pull request #7009 from volzhs/fix-double-click | Rémi Verschelde | |
Fix to focus or rename node by double click | |||
2016-11-05 | Fix #7016, add script create icon | Pawel Kowal | |
2016-11-05 | Prevent to make UndoRedo for duplicate if no selected node | volzhs | |
2016-11-03 | Fix scene tree drag & drop places node as child (#6912) | Keetz | |
2016-11-01 | Option for detaching script from node (#6934). | Mateusz Adamczyk | |
2016-11-01 | Fix to focus or rename node by double click | volzhs | |
2016-10-30 | Merge pull request #6945 from Hinsbart/script_dnd | Rémi Verschelde | |
Ability to drag script files from Filesystem dock to SceneTree dock. | |||
2016-10-27 | Ability to drag script files from Filesystem dock to SceneTree dock. | Andreas Haas | |
Allows to attach scripts by dragging them onto the target Node. | |||
2016-10-19 | Option to load script for node (#6839) | Mateusz Adamczyk | |
2016-10-11 | Replace a node with saved branch scene instance | volzhs | |
2016-10-08 | Refactor node naming APIs used by editor | Pedro J. Estébanez | |
Make 'name_num_separator' a project setting Make all node operations separator-aware | |||
2016-10-08 | Fix reparent undo not renaming back | Pedro J. Estébanez | |
2016-09-12 | Modified resource menu for node scripts so it always goes through the new ↵ | Juan Linietsky | |
script wizard. | |||
2016-08-27 | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | |
In 3D it will focus in the first viewport Enable double click for trees | |||
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky | |
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||
2016-08-03 | More progress on visual script editing | Juan Linietsky | |
2016-08-01 | Added Scene tree dock shortcuts | Paulb23 | |
2016-07-23 | Merge pull request #5821 from TheHX/issue-5795 | Rémi Verschelde | |
Improved FileSystem dock "Instance" option | |||
2016-07-22 | Removed support for saving paths as relative, closes #5728 | Juan Linietsky | |
Editor now has good refactoring tools, so this function is mostly obsolete | |||
2016-07-21 | "FileSystem" dock now instance all selected scenes in one action | Franklin Sobrinho | |
2016-07-18 | Fix crash when dropping scene as a sibling of the root node | Franklin Sobrinho | |
2016-07-10 | Fix custom types showing on wrong dialogs | Franklin Sobrinho | |
* The custom types are visible when the dialog is shown | |||
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-07 | SceneTreeDock: Fix wrong argument in _has_visible_children | Rémi Verschelde | |
Seen while checking for unused variables, which `child` was. | |||
2016-06-30 | Many fixes to scene tree node dragging, closes #5341 | Juan Linietsky | |
2016-06-27 | Figured out a way to fix event propagation for shortcuts and some other ↵ | Juan Linietsky | |
cases so they properly stop shortcuts if a modal window is open, closes #4848 | |||
2016-06-20 | property remove parent owned nodes when using replace, fixes #4128 | Juan Linietsky | |
2016-06-19 | Added shortcuts to scene tree dock | Daniel J. Ramirez | |
2016-06-18 | -fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, ↵ | Juan Linietsky | |
closes #4628 -avoid editor scrollable areas to scroll if touchscreen ui hint is turned on | |||
2016-06-11 | Ability to discard instancing from menu, closes #4903 | Juan Linietsky | |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-03 | Signals became a tab | Juan Linietsky | |
added icons to contextual scene tree menu | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | General docks clean up | Juan Linietsky | |
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching | |||
2016-05-23 | use node name as filename when save scene | volzhs | |
fix #4723 | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-17 | Merge pull request #4652 from Paulb23/node_duplication_position | Rémi Verschelde | |
Node duplication positions under duplicated node, issue #964 | |||
2016-05-16 | Missing translatable strings | Juan Linietsky | |
2016-05-16 | Contextualized Scene Tree menu | Juan Linietsky | |
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | |||
2016-05-15 | Experimental Right Mouse Button menu for SceneTree | Juan Linietsky | |
Will eventually replace the buttons of that dock, so please test it! | |||
2016-05-13 | Node duplication positions under duplicated node, issue 964 | Paulb23 | |
2016-05-11 | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | |