index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
resources_dock.cpp
Age
Commit message (
Expand
)
Author
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-22
Removed support for saving paths as relative, closes #5728
Juan Linietsky
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-08
Changed popup_centered by popup_centered_minsize in editor dialogs
Franklin Sobrinho
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-23
Fix File->Save As in Script panel
Marqin
2014-06-29
Merge pull request #542 from marynate/PR-fix-resource-name-update
reduz
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-23
Fixed resource name not updated when saved in resurce dock
marynate
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky