index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
reparent_dialog.cpp
Age
Commit message (
Expand
)
Author
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-02
-New reparent option "keep global transform" on reparent dialog. It is enable...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
Double-click item for reparent and choose a node in NodePath dialog
Franklin Sobrinho
2015-10-10
Large improvements on scene packing and management
reduz
2015-06-14
missing changes
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky