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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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quick_open.cpp
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Author
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-06
Improve quick open sorting
George Marques
2016-06-30
Improve Quick Open search
George Marques
2016-06-12
Add subsequence search to tools
George Marques
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-01-17
Improved "Qucik Open" dialog navigation
Franklin Sobrinho
2016-01-08
Quick open now can open multiple scenes and scripts
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky