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path: root/tools/editor/property_editor.h
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2016-05-01Add math/script expression evaluation in editor (#3620)Franco Eusébio Garcia
Rebase of #453
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-06Fix Project Settings dialog add/delete global variableFranklin Sobrinho
2016-01-23Revert "Better search for SectionedPropertyEditor, added "All" section"Juan Linietsky
2016-01-23Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky
2016-01-21Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho
2016-01-12Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho
2016-01-10-Project settings can properly add/remove properties again, fixes #3177Juan Linietsky
2016-01-02-Ability to roll-back script-exported properties to their default value on ↵Juan Linietsky
the script, closes #2128
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-16small fix for undo redoJuan Linietsky
2015-12-15-split view of property editor and editor settingsJuan Linietsky
2015-12-11-remove (can be added back in editor settings) icons from property editorJuan Linietsky
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-03Make ItemListEditor plugin functionalFranklin Sobrinho
2015-11-21Implement name filter to PropertyEditorFranklin Sobrinho
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU
# Solved Conflicts: # tools/editor/property_editor.cpp
2015-10-10Large improvements on scene packing and managementreduz
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
2015-08-30Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-25Show documentation for properties on hover.Juan Linietsky
This works if the property has been documented (about half are at this point)
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-05-25improved animation editorJuan Linietsky
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky
-when playing animations, property editor is now refreshed properly, fixes #1046
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-05-14A bit of everything:Juan Linietsky
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
2014-02-27Auto select custom property value field when pop up, user can start typing ↵marynate
to change value right away.
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky